a re-continued mod for Slay the Spire, which adds Marisa Kirisame from Touhou Project as a playable character.
Important
Releases for steam workshop are halted due to mod uploader not recognizing flatpak steam instance. Please download releases from github manually until then.
Note
Marisa: Continued is a fork of STS_ThMod_MRS mod. Credits goes to the original authors.
Warning
Due to IRL issues, this project is currently not recieving active maintenance. While I will review PRs as soon as possible, please note that I may not be able to dedicate much time on this project. Consequently, issues may not be addressed in a timely manner. I apologize for the inconvenience.
amplify.mp4
- cards glow gold for amplifiable cards.
- amplified cost will be shown on the card in green color.
- when Charged Up, card damage grows up exponentially.
Charges | 8 | 16 | 24 | 32 |
---|---|---|---|---|
Damage | x2 | x4 | x8 | x16 |
- charges can be stacked up 1 by playing a card.
- there are also cards that gives more charges.
- charges are depleted on attack.
- by using extra energy, cards can be Amplified to become much stronger.
- some cards will let you not cost energy to Amplify them.
subscribe ModTheSpire and BaseMod.
Warning
development environment is only tested on linux. may not work for other OS
git clone repository https://github.com/scarf005/Marisa.git
setup java, kotlin, and gradle in your intellij. language version must be 8.
# fill in your steam directory ending with '/steamapps'
userSteamDir=/home/scarf/.local/share/Steam/steamapps
# default: "$userSteamDir/workshop/content/$gameSteamId"
workshopDir=
copy gradle.properties.example
to gradle.properties
and provide path to your steam directory.
gradle changelog # install once
./gradlew -t changelog --warning-mode all # dev mode: recompile on changes
run gradle task to copy jar into your steam mods folder.
See lf201014/STS_ThMod_MRS#credits for details.
- Source code: MIT License
- Resources: CC-BY-NC-SA 4.0.
See LICENSE for details.