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Beyond-All-Reason
Beyond-All-Reason PublicForked from beyond-all-reason/Beyond-All-Reason
Main game repository for Beyond All Reason.
Lua
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spring
spring PublicForked from beyond-all-reason/spring
A powerful free cross-platform RTS game engine
C++
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BYAR-Chobby
BYAR-Chobby PublicForked from beyond-all-reason/BYAR-Chobby
Currently used legacy lobby for BAR, for the new lobby development see https://github.com/beyond-all-reason/bar-lobby
Lua
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489 contributions in the last year
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Contribution activity
April 2025
Created 17 commits in 2 repositories
Created a pull request in beyond-all-reason/spring that received 45 comments
New REMOVE_RANGE command for range removal
Work done New REMOVE_RANGE command, removing ranges by cmdId or Tag. Work yet to be done in this PR Sort out callin behaviour, if any kind of d…
Opened 34 other pull requests in 3 repositories
beyond-all-reason/spring
11
open
7
merged
2
closed
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Helpers to show 'deprecated' messages.
This contribution was made on Apr 15
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Consolidate string+int sized font keys into SizedFontKey pair.
This contribution was made on Apr 15
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IUnsyncedActionExecutor processing of ActionRelease events.
This contribution was made on Apr 12
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Remove unused action related arguments
This contribution was made on Apr 11
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Command Documentation Standard
This contribution was made on Apr 11
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Add Spring.GetMouseButtonsPressed
This contribution was made on Apr 10
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Mouse button binds. Part 4: MasterBel Refactors
This contribution was made on Apr 10
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Mouse button binds. Part 3: Game to InputReceiver refactor
This contribution was made on Apr 10
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Mouse button binds. Part 2: Simple Input Receiver+middle button
This contribution was made on Apr 10
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Add ClearFactoryQueue logic, and hook it to INSERT/STOP/REMOVE combos
This contribution was made on Apr 8
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Deprecate ConfigureLayout callin.
This contribution was made on Apr 7
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Return handled status from GotChatMsg at CGame::ProcessAction.
This contribution was made on Apr 7
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Avoid ProjectileDrawer initialization error log on headless.
This contribution was made on Apr 7
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rmlui: Fix RmlUi still blurry when using MinSampleShadingRate.
This contribution was made on Apr 6
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Add ALTQUEUE command modifier.
This contribution was made on Apr 5
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Avoid freeze from endless STOP processing at FactoryCAI.
This contribution was made on Apr 5
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Fix /give command position argument.
This contribution was made on Apr 4
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Link SetProjectileTimeToLive and GetUnitSeismicSignature lua methods.
This contribution was made on Apr 3
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Mouse button binds.
This contribution was made on Apr 3
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Remove the max time for out of map guards.
This contribution was made on Apr 2
beyond-all-reason/Beyond-All-Reason
5
open
8
merged
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Global registry of custom command ids
This contribution was made on Apr 12
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Make CMD_STOP_PRODUCTION preserve unit being built unless it's the only one in queue.
This contribution was made on Apr 8
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Add 'team resign' button to topbar 'resign' modal.
This contribution was made on Apr 7
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Allow blueprint_api to work in headless mode
This contribution was made on Apr 7
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Skip some modules on headless.
This contribution was made on Apr 7
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Introduce new dbg_test_headless_overrides widget
This contribution was made on Apr 7
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ecostats: Fix bad check for maxMetal > 0.
This contribution was made on Apr 7
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Fix loading widgets with locals access enabled.
This contribution was made on Apr 7
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Pr test runner deploy control
This contribution was made on Apr 6
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gfx_airjets_gl4: Add some missing local declarations, and reuse airjetkey.
This contribution was made on Apr 3
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gfx_airjets_gl4: Don't process UnitGiven/Taken if unit not in LOS.
This contribution was made on Apr 3
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smart_selection: Decouple all modifier from append
This contribution was made on Apr 1
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Fix incorrect UnitCmdDone callin parameter ordering in several places.
This contribution was made on Apr 1
saurtron/Beyond-All-Reason
1
open
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Cmd extending mechanism test
This contribution was made on Apr 15
Reviewed 16 pull requests in 2 repositories
beyond-all-reason/spring
14 pull requests
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IUnsyncedActionExecutor processing of ActionRelease events.
This contribution was made on Apr 15
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Fix GiveOrderArrayToUnitArray docs
This contribution was made on Apr 15
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Consolidate string+int sized font keys into SizedFontKey pair.
This contribution was made on Apr 15
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Command Documentation Standard
This contribution was made on Apr 15
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Add Spring.GetMouseButtonsPressed
This contribution was made on Apr 14
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yardmap + yardmap overlap testing for building
This contribution was made on Apr 12
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Remove unused action related arguments
This contribution was made on Apr 12
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New REMOVE_RANGE command for range removal
This contribution was made on Apr 11
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Mouse button binds. Part 3: Game to InputReceiver refactor
This contribution was made on Apr 10
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Add ALTQUEUE command modifier.
This contribution was made on Apr 7
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Get rid of spatial check macros
This contribution was made on Apr 5
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Mouse button binds.
This contribution was made on Apr 3
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Remove the max time for out of map guards.
This contribution was made on Apr 2
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Ghost icons fixes 2
This contribution was made on Apr 1
beyond-all-reason/Beyond-All-Reason
2 pull requests
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Exclude walls from set target
This contribution was made on Apr 15
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feat(cmd_blueprint): add filtering for unbuildable blueprints
This contribution was made on Apr 7
Created an issue in beyond-all-reason/spring that received 6 comments
"Owning" MouseRelease/MouseMove callback behaviour makes things difficult
Currently a receiver processing MousePress and returning true, will lock itself into being the only (or at least, priority) receiver for further mo…
Opened 3 other issues in 1 repository
beyond-all-reason/spring
3
open
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Input system needs a general refactor
This contribution was made on Apr 15
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Incorrect drawing of yardmap overlap for rotated blueprints
This contribution was made on Apr 12
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Keychains don't handle release events and could be used for more generic combo detection
This contribution was made on Apr 10