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A game I created using the GBA emulator and C language. All of the artwork and code is mine.

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sandraalsayar/magicshop-game

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Copyright © 2020 SandraAlsayar

magicshop-game

Magic Shop is a GBA game I created using the GBA emulator and C language. All of the artwork and code is mine. Music is by Smyang Piano

This game was a month-long project for a game class at Georgia Tech. I presented this game in class & received a score of 105/100. I implemented techniques not taught in class (such as alpha blending) and had an extensive storyline.

Here's the intro I gave: Magic Shop is a psychodramatic technique that exchanges fear for a positive attitude. In simple words, the Magic Shop is a place where protagonists, the main characters in a psychodramatic scene, will either try to acquire or to give up something. The therapist, who is the shopkeeper, sets the stage, without drawing the line between fantasy and reality. I heard about this technique last year through a BTS song called "Magic Shop", and it inspired me so I decided to make it my game’s theme. I want my game to take the player on a journey. Pretend that you are the character and your are seeking something you can’t find anywhere else in the world, except at the magic shop. Everything comes with a price of course, but thankfully, this is the kind of a shop where the shopkeeper has the buyer’s best intentions in mind, not profit. So by paying him, you are benefiting yourself. Now just a quick note, my game remains just a game and only the storyline relates to the psychdramatic technique.

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A game I created using the GBA emulator and C language. All of the artwork and code is mine.

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