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Roadmap towards Babylon.js 3.3.0
samdauwe edited this page Dec 23, 2020
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4 revisions
- Update to Babylon.js 3.3.0
- Improve code quality
- Improve feature support:
- PBR Materials
- Meshes
- Optimizations
- Special FX
- Textures
- Add Inspector v2.0
- Support for basic glTF 2.0 model loading
- Refactor animation values update
- Remove IReflect interface
- Fix animation value getters and setters
- Fix easing functions examples (Documentation)
- Fix Physically Based Rendering (PBR) examples (Documentation)
- Fix PBR Metallic Roughness Material examples
- Fix PBR Specular Glossiness Material examples
- Add examples:
- Morph targets example (Documentation)
- Glass wubble ball (Documentation)
- Collisions Scene (Documentation)
- Update Inspector v2.0: second iteration
- Reimplement scene explorer
- Avoid callbacks in property lines where possible
- Resolve property grid layout issues
- Add logging tab
- Add feature info to the samples page and remove 'Feature list' wiki page
- Add glTF File Loader Plugin
- Port main code
- Test with glTF models (Assets)
- Simple models for testing individual features
- More complex models
- Fix Sprites issues and add example
- Improve code quality
- Add support for async functions
- Add Inspector v2.0: first iteration
- Remove old Inspector code
- Port main BabylonJS inspector v2.0 code
- Investigate ImGui tree rendering
- Investigate how to mimic BabylonJS inspector v2.0 gui
- Add Font Awesome 5.7.0 icons
- Resolve example scenes issues
- Fix 360 photos example issues (Documentation)
- Debug .babylon file format loading
- Fix Mixamo model loading
- Resolve VS2017 issues
- Resolve compiler error
- Resolve compiler warnings
- Re-enable AppVeyor builds
- Resolve threading blocking issue in logging destructor
- Add core features examples
- Example of how to apply a material to individual faces (Documentation)
- Clip planes example (Documentation)
- Local cubemaps example (Documentation)
- Add code sippets tests (index)
- Minimise Vertices (Documentation)
- Spherical Panning (Documentation)
- Check When Point is Inside a Mesh (Documentation)
- Create Points Inside a Mesh (Documentation)
- Debug and add .babylon file format loading examples (Dude.babylon, babylonJS_logo_v3.babylon, candle.babylon, dummy3.babylon, Rabbit.babylon, Suzanne.babylon)
- Add basic bones and skeletons (rotation) example (Documentation)
- Fix model loading issues
- Debug animations
- Finish update to Babylon.js version v3.3.0
- Add Follow Camera examples (Documentation)
- Follow Camera Scene with box instances
- Rollercoaster Scene
- Add ENV texture loading functionality (Not working yet!)
- Add 'Look at' example (Documentation)
- Add Intersections example (Documentation)
- Add Custom postprocesses examples(Documentation)
- Dawn Bringer example
- Heatwave example
- RGB Shift Glitch example
- Volumetric Light Scattering (Not working yet!) (Documentation)
- 360 photos example (Not working yet!) (Documentation)
- Add test scenes (Documentation)
- v2.2.0 demo scenes
- Edges Render Scene
- v3.0.0 demo scenes
- Ray Helper Scene
- Kernel Based Blur Scene
- Blur Mode For Mirrors Scene
- Multi Sample Render Targets Scene
- v2.2.0 demo scenes
- Integrate JSON for Modern C++ for cleaner and more modern code
- Add Multi-Views example (Documentation)
- Add basic Post-processes examples
- Black and white then blur scene
- Convolution Post-process Scene (Documentation)
- Add reflection examples (Documentation)
- Equirectangular map as reflection texture (Documentation)
- High Dynamic Range (HDR) cube texture scene (Documentation)
- Spherical Reflection Texture scene (Documentation)
- Mirrors (Documentation)
- Add render target texture examples
- Portals Scene
- Custom render targets
- Fix instanced based rendering and add example
- Add feature list overview page
- Add examples for rendering sky boxes (Documentation)
- 6 sky texture based example (Documentation)
- DDS texture based example
- Add StandardMaterial examples (Documentation)
- Glossiness and roughness example
- Refraction and Reflection example
- Add Lens Flares example (Documentation)
- Add Constructive Solid Geometry (CSG) example (Documentation)
- Add Displacement map (CPU) example (Documentation)
- Add Extrude polygon example (Documentation)
- Add Raycast on height map example (Documentation)
- Improve code quality
- Using std::variant instead of custom variant type
- Add JSON for Modern C++ library