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Add trait for linear allocation to enforce use of LinearAllocator at compile-time #188
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convert ndsp::Wave to be generic over any linearly-allocated type so that callers could use Vec etc. if they wanted.
This is stable in 1.78 but not in our pinned nightly, so just add the feature flag for now.
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Great addition. This looks like it might help easing some of the friction that was found when implementing memory requirements in citro3d
(and might be a long term helping hand in ctru-rs
as well).
@@ -23,6 +23,7 @@ | |||
#![feature(try_trait_v2)] | |||
#![feature(allocator_api)] | |||
#![feature(new_uninit)] | |||
#![feature(diagnostic_namespace)] |
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This feature is stable, there is no need to add it to the list.
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Unfortunately it's not stable yet in the pinned compiler version we have... I could raise the rust-version
in our crate to 1.78
and bump the pinned nightly, if you think that's preferable?
Edit: actually, tried this but it won't work unless we update to a very recent nightly that contains rust-lang/rust#124649
My preference would probably be to leave it with #![feature]
for now, but could still go either way.
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Ah right. I'm for the idea of "if we use an unstable feature, we should update the MSRV as soon as it is stabilised" since stability is the biggest reason I see why we should bump the MSRV.
Still, for such a small thing it isn't necessary. We can bump it later down the line whenever we see fit.
AsRef<T> accepts more types than Deref<Target = T>, so it makes sense to be compatible with more types if possible. Also make LinearAllocation an unsafe trait instead of sealing it, so that downstream users can implement it if they want.
Also convert
ndsp::Wave
to be generic over any linearly-allocated type so that callers could use Vec etc. if they wanted.This will also be useful for
citro3d-rs
, e.g. https://github.com/rust3ds/citro3d-rs/pull/42/files#r1477434491