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Merge pull request #59 from thedjinn/disable-calayer-actions
Disable CALayer fade action when setting buffers
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,100 @@ | ||
use softbuffer::GraphicsContext; | ||
use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent}; | ||
use winit::event_loop::{ControlFlow, EventLoop}; | ||
use winit::window::WindowBuilder; | ||
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fn redraw(buffer: &mut [u32], width: usize, height: usize, flag: bool) { | ||
for (index, color) in buffer.iter_mut().enumerate() { | ||
let y = index / width; | ||
let x = index % width; | ||
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if flag && x >= 100 && x < width - 100 && y >= 100 && y < height - 100 { | ||
*color = 0x00ffffff; | ||
} else { | ||
let red = (x & 0xff) ^ (y & 0xff); | ||
let green = (x & 0x7f) ^ (y & 0x7f); | ||
let blue = (x & 0x3f) ^ (y & 0x3f); | ||
*color = (blue | (green << 8) | (red << 16)) as u32; | ||
} | ||
} | ||
} | ||
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fn main() { | ||
let event_loop = EventLoop::new(); | ||
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let window = WindowBuilder::new() | ||
.with_title("Press space to show/hide a rectangle") | ||
.build(&event_loop) | ||
.unwrap(); | ||
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#[cfg(target_arch = "wasm32")] | ||
{ | ||
use winit::platform::web::WindowExtWebSys; | ||
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web_sys::window() | ||
.unwrap() | ||
.document() | ||
.unwrap() | ||
.body() | ||
.unwrap() | ||
.append_child(&window.canvas()) | ||
.unwrap(); | ||
} | ||
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let mut graphics_context = unsafe { GraphicsContext::new(&window, &window) }.unwrap(); | ||
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let mut buffer = Vec::new(); | ||
let mut flag = false; | ||
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event_loop.run(move |event, _, control_flow| { | ||
*control_flow = ControlFlow::Wait; | ||
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match event { | ||
Event::RedrawRequested(window_id) if window_id == window.id() => { | ||
// Grab the window's client area dimensions | ||
let (width, height) = { | ||
let size = window.inner_size(); | ||
(size.width as usize, size.height as usize) | ||
}; | ||
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// Resize the off-screen buffer if the window size has changed | ||
if buffer.len() != width * height { | ||
buffer.resize(width * height, 0); | ||
} | ||
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// Draw something in the offscreen buffer | ||
redraw(&mut buffer, width, height, flag); | ||
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// Blit the offscreen buffer to the window's client area | ||
graphics_context.set_buffer(&buffer, width as u16, height as u16); | ||
} | ||
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Event::WindowEvent { | ||
event: WindowEvent::CloseRequested, | ||
window_id, | ||
} if window_id == window.id() => { | ||
*control_flow = ControlFlow::Exit; | ||
} | ||
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Event::WindowEvent { | ||
event: | ||
WindowEvent::KeyboardInput { | ||
input: | ||
KeyboardInput { | ||
state: ElementState::Pressed, | ||
virtual_keycode: Some(VirtualKeyCode::Space), | ||
.. | ||
}, | ||
.. | ||
}, | ||
window_id, | ||
} if window_id == window.id() => { | ||
// Flip the rectangle flag and request a redraw to show the changed image | ||
flag = !flag; | ||
window.request_redraw(); | ||
} | ||
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_ => {} | ||
} | ||
}); | ||
} |
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