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Appraisal Settings
Jay Ryan edited this page Mar 6, 2021
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Trains Appraisal outside of combat. It supports many ways of training, stationary to movement based options available (though not in every town).
Trains the list from top to bottom.
appraisal_training:
- zills
- pouches
- gear
- bundle
- art
Setting | Purpose |
---|---|
zills | Trains will zills |
pouches | Trains with a pouch on you. |
gear | Goes through your gear list, appraising items. |
bundle | Appraises bundle if you have one. |
art | Travels to appraise art, this is only in the Crossing, you WILL run here! |
The main setting required, this is an array that defaults to just art within the base.yaml.
appraisal_training:
If using pouches, you are required to have two settings for obvious reasons:
full_pouch_container: <name>
gem_pouch_adjective: <adj>
You can appraise focus an item, requires 200 Appraisal.
Argument | Purpose |
---|---|
focus | Climb both undergondola and wyvern cliffs |
item | Item to use appraise focus with. |
;appraisal focus item
You can automatically use this script by invoking it as a before/after for Training Manager, or in a subsection of T2.
crossing_training:
- Appraisal
It's not recommended to have a subsection devoted entirely to Appraisal.
- skill: Athletics
start: 10
scripts:
- go2 roomnum
- appraisal