Nuke image caching library for Xamarin.Forms.
Get it from NuGet:
This repository was inspired by Jonathan Peppers GlideX
implementation of the new IImageViewHandler
interface for Xamarin.Forms
(https://github.com/jonathanpeppers/glidex).
Its goal is to provide the same kind of implementation for iOS
, achieving a complete image caching solution for Xamarin.Forms
: you don't have to change any line of your existing project, the Xamarin.Forms
image source handlers will just be overridden with cache-enabled ones.
- Install https://www.nuget.org/packages/xamarin.forms.nuke/ in your xamarin forms iOS project
- Add this Init method after
Forms.Init
call:
Xamarin.Forms.Forms.Init();
Xamarin.Forms.Nuke.FormsHandler.Init(debug: false);
LoadApplication(new App());
- Install https://www.nuget.org/packages/glidex.forms/ in your xamarin forms Android project
- Add this one liner after your app's
Forms.Init
call:
Xamarin.Forms.Forms.Init (this, bundle);
//This forces the custom renderers to be used
Android.Glide.Forms.Init (this);
LoadApplication (new App ());
You just achieved 90%+ memory reduction when manipulating Image
views on both platforms.
As specified here: https://docs.microsoft.com/en-us/xamarin/ios/platform/binding-swift/walkthrough#consume-the-binding-library
You need to add the Xamarin.iOS.SwiftRuntimeSupport NuGet package to your target project if you want to support iOS 12.1 and earlier. Please read the above doc to submit an app with such support.
Xamarin.Forms.Nuke
cannot cache images coming from the Asset Catalog:
https://docs.microsoft.com/en-us/xamarin/ios/app-fundamentals/images-icons/displaying-an-image
This is due to the fact that the Asset Catalogue
is packed in the ipa, and you cannot get an image URI from it.
Since version 8.4.1, it will however cache correctly images respecting the density convention (@2x, @3x) locating in your Resources
folder (see Issue #13).
However, if you still have some issues with your local images, you can disable Xamarin.Forms.Nuke for all FileImageSource
by setting the disableFileImageSourceHandling
parameter of the FormsHandler.Init
to true
:
Xamarin.Forms.Forms.Init();
Xamarin.Forms.Nuke.FormsHandler.Init(debug: false, disableFileImageSourceHandling: true);
LoadApplication(new App());
I changed a bit the glidex
benchmark samples to have a more fair comparison. I switched from a random distribution of the images to a deterministic one to be sure we are comparing the same data set.
I used System.Diagnostics.Process.GetCurrentProcess().WorkingSet64
to have the memory workload of the process. The value given in the results are the consumed bytes between the MainPage
and the complete loading of the target page.
The tests have been made on an iPhone 7 (real device, not a simulator).
For each test:
- Launch iPhone 7
- Wait 4-5 seconds on
MainPage
- Launch a Page
- Scroll till the end of page
- Get consumed bytes in the output window
- Empty caches
- Kill app
Page | Data Type | Xamarin.Forms 4.5.0.356 | Xamarin.Forms.Nuke 8.4.0 |
---|---|---|---|
GridOnlyRemotePage | Remote only | 248 905 728 | 15 073 280 (-94%) |
GridPage | Remote and local mix | 195 035 136 | 15 040 512 (-92%) |
ViewCellPage | Remote and local mix | 41 418 752 | 20 758 528 (-50%) |
ImageCellPage | Remote and local mix | 27 000 832 | 20 611 072 (-24%) |
HugeImagePage | Local only | 128 516 096 | 8 634 368 (-93%) |
Before I could successfully bind the Nuke
swift library, I tried to use FFImageLoading
as image source handler. You can find the older repository here:
https://github.com/roubachof/Xamarin.Forms.ImageSourceHandlers
As expected the native Nuke
library outperforms FFImageLoading
on every test.
Page | Data Type | FFImageLoading 2.4.11.982 | Xamarin.Forms.Nuke 8.4.0 |
---|---|---|---|
GridOnlyRemotePage | Remote only | 25 722 880 | 15 073 280 (-41%) |
GridPage | Remote and local mix | 24 674 304 | 15 040 512 (-39%) |
ViewCellPage | Remote and local mix | 28 852 224 (1) | 20 758 528 (-28%) |
ImageCellPage | Remote and local mix | 28 868 608 (2) | 20 611 072 (-28%) |
HugeImagePage | Local only | 10 059 776 | 8 634 368 (-14%) |
- (1) often fails to load first images (failed 7 times on 10)
- (2) often fails to load some images (failed 6 times on 10)
And more importantly, it loads way faster the cells images:
FFImageLoading | Nuke |
---|---|
FFImageLoading | Nuke |
---|---|