Distributed Entity-Component network protocol |
- Replicates entities and components
- Actor inputs with rollback support
- Efficient payload delivery
- Stream data in real-time
- Network Transport agnostic
- Supports asynchronous storage adapters
- Easily control data-flow
- Last Write Wins and Diffed changes
- Supports custom, asyncronous storage
- Works with existing ECS libraries
Contributions are always welcome!
Here are some related projects
- Becsy, bitECS, and Miniplex — Supported Storage ECS libraries
- Web Game Dev — Web game development news
- Starlight — Documentation website framework
- Javelin — ECS library with networking (Echo-D Alternative)
- Bevy — Game engine with ECS (Storage Support coming soon)
- MessagePack — Small and fast JSON data structure
- GGPO, and GGRS — P2P rollback networking