bufferfish
is utility library for working with binary network messages between Rust and TypeScript, such as over WebSockets. It provides a simple API for encoding and decoding data into binary arrays, as well as generating TypeScript definitions and decoding functions from your Rust code.
This library has an unstable API and may be missing some basic functionality. I can't recommend using it in production, although I am using it for my own production project.
- Repository Overview
- Getting Started
- Examples
- TypeScript Code Generation
- Encodable / Decodable Types
- Feature Flags
- Notes
- Security
- Contributing
- License
There are two seperate libraries in this repo: one for Rust and one for TypeScript. Neither of the libraries have any required dependencies. The Rust version optionally uses the unicode-width
crate for formatting buffer output when pretty-print
is enabled.
The Rust library is broken into three seperate crates:
bufferfish
is a re-export of the other crates. It also includes the TypeScript codegen compiler and the generate function to interact with it. This is what users will interact with directly. General tests also live here.
bufferfish_derive
is where the proc macros for the #[derive(Encode)]
and #[derive(Decode)]
macros live. These annotations implement Encodable
and Decodable
- respectively - for the annotated types.
bufferfish_core
is the primary library implementation. Trait and type definitions, byte and cursor logic, and error handling live here.
The TypeScript implementation lives here. The API is generally mirrored from the Rust version.
Use cargo add bufferfish
to add the Rust library to your project.
Use npm install bufferfish
to add the TypeScript library to your project.
use bufferfish::{Encode};
use futures_util::SinkExt;
use tokio::net::{TcpListener, TcpStream};
use tokio_tungstenite::{accept_async, tungstenite::Message};
#[derive(Encode)]
#[repr(u16)]
enum PacketId {
Join,
}
// We need to make sure we can convert our enum to a u16, as that is the type
// bufferfish uses to identify packets. You can use the `num_enum` crate and
// derive `IntoPrimitive` and `FromPrimitive` to remove this step completely.
impl From<PacketId> for u16 {
fn from(id: PacketId) -> u16 {
match id {
PacketId::Join => 0,
}
}
}
// We annotate our packet with the #[Encode] macro to enable automatic
// encoding and decoding to or from a `Bufferfish`.
//
// Additionally, we use the #[bufferfish] attribute to specify the packet ID.
#[derive(Encode)]
#[bufferfish(PacketId::Join)]
struct JoinPacket {
id: u32
username: String,
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let listener = TcpListener::bind("127.0.0.1:3000").await?;
while let Ok((stream, _)) = listener.accept().await {
tokio::spawn(async move {
if let Err(e) = process(stream).await {
eprintln!("Error processing connection: {}", e);
}
});
}
Ok(())
}
async fn process(steam: TcpStream) -> Result<(), Box<dyn std::error::Error>> {
let mut ws = accept_async(steam).await?;
let packet = JoinPacket {
id: 1,
username: "Rob".to_string(),
};
let bf = packet.to_bufferfish()?;
ws.send(Message::Binary(bf.into())).await?;
Ok(())
}
These are built when defining a struct or enum in Rust with the #[derive(Encode)]
macro after calling the bufferfish::generate()
function.
const ws = new WebSocket("ws://127.0.0.1:3000")
ws.binaryType = "arraybuffer"
ws.onmessage = (event) => {
const bf = new Bufferfish(event.data)
const packetId = bf.readUint16()
if (packetId === PacketId.Join) {
const packet = decodeJoinPacket(bf)
console.log(packet) // { id: 1, username: "Rob" }
}
}
const ws = new WebSocket("ws://127.0.0.1:3000")
ws.binaryType = "arraybuffer"
ws.onmessage = (event) => {
const bf = new Bufferfish(event.data)
const packetId = bf.readUint16()
if (packetId === PacketId.Join) {
const id = bf.readUint32()
const username = bf.readString()
console.log({
id,
username,
}) // { id: 1, username: "Rob" }
}
}
bufferfish
provides a generate
function that can be used in build.rs
(or used in a CLI script, called by server at launch, etc) to generate TypeScript definitions and functions from your Rust code, meaning your Rust server becomes the source of truth for all network messages, and reducing manually interacting with bufferfish
on the client.
fn main() -> Result<(), Box<dyn std::error::Error>> {
bufferfish::generate("src/", "../client/src/generated/Packet.ts")?;
Ok(())
}
use bufferfish::Encode;
#[derive(Encode)]
pub enum PacketId {
Join = 0,
Leave,
Unknown = 255,
}
impl From<PacketId> for u16 {
fn from(id: PacketId) -> u16 {
match id {
PacketId::Join => 0,
PacketId::Leave => 1,
PacketId::Unknown => 255,
}
}
}
#[derive(Encode)]
#[bufferfish(PacketId::Join)]
pub struct JoinPacket {
pub id: u8,
pub username: String,
}
#[derive(Encode)]
#[bufferfish(PacketId::Leave)]
pub struct LeavePacket;
/* AUTOGENERATED BUFFERFISH FILE, DO NOT EDIT */
import { Bufferfish } from 'bufferfish';
export enum PacketId {
Join = 0,
Leave = 1,
Unknown = 255,
}
export interface JoinPacket {
id: number
username: string
}
export const decodeJoinPacket = (bf: Bufferfish): JoinPacket => {
return {
id: bf.readUint8() as number,
username: bf.readString() as string,
}
}
Supported Types | Decodes As |
---|---|
u8 |
number |
u16 |
number |
u32 |
number |
i8 |
number |
i16 |
number |
i32 |
number |
bool |
boolean |
String |
string |
Vec<T> where T: Encodable |
Array<T> |
T where T: Encodable |
object or primitive |
*The reverse is true for decoding.
Flag | Default | Description | Dependencies |
---|---|---|---|
pretty-print |
Disabled | Enables pretty-printing of buffer output. | unicode-width |
derive |
Disabled | Enables the #[derive(Encode)] and #[derive(Decode)] macros. |
syn , quote , proc-macro2 , proc-macro-error |
- I recommend using the num_enum crate for deriving
IntoPrimitive
andFromPrimitve
on enums you wish toEncode
. This removes a lot of boilerplate. - Enums in TypeScript are often mentioned as a "bad" feature, and this is generally true when considering typical web development use-cases. In the case of a list of "op codes" mapping to dev-friendly names, however, they are actually really useful. Modern bundlers - like
esbuild
- can actually inline them, meaning we just get integer literals in the final output..
bufferfish
functions ensure inputs are valid as a "best effort". Internal buffers are constructed with a maximum capacity (default of 1024 bytes), and will fail to construct if an input would cause the internal buffer to cross that threshold.
When reading data, you will always get the correct return type - however, you are still subject to corrupted data if the input was incorrect but technically valid. For example, if you call read_u8
on a buffer that contains a u16
at the cursor position, you will get a u8
back, as the buffer has no way to know that it was originally encoded as a u16
. It is valid data, but will very likely be an unexpected value.
This kind of problem should be dealt with before operating on the buffer.
Decoding an oversized bufferfish via the Decode
trait will just ignore / discard the additional data, as it is only going to read specific byte lengths generated by the Encodable
impl.
Decoding an undersized bufferfish will return a BufferfishError::FailedWrite
.
bufferfish
is open to contributions, however it should be noted that the library was created for my own game projects, and I am not interested in making it widely general-purpose. If you have a feature request or bug fix that you think would be useful to others, feel free to open an issue or PR either way.
bufferfish
source code is dual-licensed under either
at your option.