feat: add game server panel (#147) #66
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name: release-please | |
on: | |
push: | |
branches: | |
- main | |
permissions: | |
contents: write | |
pull-requests: write | |
jobs: | |
release-please: | |
runs-on: ubuntu-latest | |
outputs: | |
release_created: ${{ steps.release.outputs.release_created }} | |
tag_name: ${{ steps.release.outputs.tag_name }} | |
release_sha: ${{ steps.release.outputs.sha }} | |
steps: | |
- id: release | |
uses: googleapis/release-please-action@v4 | |
with: | |
token: ${{ secrets.GITHUB_TOKEN }} | |
config-file: release-please-config.json | |
# We need to include this action here instead of in another workflow since | |
# workflows aren't triggered by other workflows. | |
publish: | |
needs: release-please | |
if: needs.release-please.outputs.release_created == 'true' | |
runs-on: ubuntu-latest | |
name: Publish new version to Godot Asset Store | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v2 | |
- name: Replace placeholders in asset template | |
run: | | |
sed -i 's/{{ context.release.tag_name }}/${{ needs.release-please.outputs.tag_name }}/g' .asset-template.json | |
sed -i 's/{{ env.GITHUB_SHA }}/${{ needs.release-please.outputs.release_sha }}/g' .asset-template.json | |
- name: Godot Asset Lib | |
uses: deep-entertainment/[email protected] | |
with: | |
action: addEdit | |
username: ${{ secrets.GODOT_ASSET_LIBRARY_USERNAME }} | |
password: ${{ secrets.GODOT_ASSET_LIBRARY_PASSWORD }} | |
assetId: 1881 | |
assetTemplate: .asset-template.json | |
baseUrl: https://godotengine.org/asset-library/api |