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Change name to steam cloud
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rhsCZ committed Apr 26, 2021
1 parent 57348a1 commit ebf5705
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22 changes: 11 additions & 11 deletions .gitignore
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@@ -1,11 +1,11 @@
################################################################################
# This .gitignore file was automatically created by Microsoft(R) Visual Studio.
################################################################################

.vs/
releases/
rhscz.pfx
rhscz.pvk
sign.sgui
output/
steamupload/steamupload.aps
################################################################################
# This .gitignore file was automatically created by Microsoft(R) Visual Studio.
################################################################################

.vs/
releases/
rhscz.pfx
rhscz.pvk
sign.sgui
output/
steamcloud/steamcloud.aps
62 changes: 31 additions & 31 deletions steamupload.sln → steamcloud.sln
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@@ -1,31 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29728.190
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "steamupload", "steamupload\steamupload.vcxproj", "{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Debug|x64.ActiveCfg = Debug|x64
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Debug|x64.Build.0 = Debug|x64
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Debug|x86.ActiveCfg = Debug|Win32
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Debug|x86.Build.0 = Debug|Win32
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Release|x64.ActiveCfg = Release|x64
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Release|x64.Build.0 = Release|x64
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Release|x86.ActiveCfg = Release|Win32
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {28D86FF6-7467-4D2A-BF85-0F36A03A09E3}
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29728.190
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "steamcloud", "steamcloud\steamcloud.vcxproj", "{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Debug|x64.ActiveCfg = Debug|x64
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Debug|x64.Build.0 = Debug|x64
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Debug|x86.ActiveCfg = Debug|Win32
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Debug|x86.Build.0 = Debug|Win32
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Release|x64.ActiveCfg = Release|x64
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Release|x64.Build.0 = Release|x64
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Release|x86.ActiveCfg = Release|Win32
{94E2B8F7-AEDA-4379-B884-AE8D7EABDA28}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {28D86FF6-7467-4D2A-BF85-0F36A03A09E3}
EndGlobalSection
EndGlobal
80 changes: 40 additions & 40 deletions steamupload/framework.h → steamcloud/framework.h
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@@ -1,40 +1,40 @@
#pragma once

#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#endif

#include "targetver.h"

#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
#define _AFX_NO_MFC_CONTROLS_IN_DIALOGS // remove support for MFC controls in dialogs

// turns off MFC's hiding of some common and often safely ignored warning messages
#define _AFX_ALL_WARNINGS

#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions





#ifndef _AFX_NO_OLE_SUPPORT
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#endif
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

#include <afxcontrolbars.h> // MFC support for ribbons and control bars











#pragma once

#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#endif

#include "targetver.h"

#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
#define _AFX_NO_MFC_CONTROLS_IN_DIALOGS // remove support for MFC controls in dialogs

// turns off MFC's hiding of some common and often safely ignored warning messages
#define _AFX_ALL_WARNINGS

#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions





#ifndef _AFX_NO_OLE_SUPPORT
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#endif
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

#include <afxcontrolbars.h> // MFC support for ribbons and control bars










10 changes: 5 additions & 5 deletions steamupload/pch.cpp → steamcloud/pch.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
// pch.cpp: source file corresponding to the pre-compiled header

#include "pch.h"

// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
// pch.cpp: source file corresponding to the pre-compiled header

#include "pch.h"

// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
28 changes: 14 additions & 14 deletions steamupload/pch.h → steamcloud/pch.h
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.

#ifndef PCH_H
#define PCH_H

// add headers that you want to pre-compile here
#include "framework.h"
#include <afxwin.h>

#endif //PCH_H
// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.

#ifndef PCH_H
#define PCH_H

// add headers that you want to pre-compile here
#include "framework.h"
#include <afxwin.h>

#endif //PCH_H
94 changes: 47 additions & 47 deletions steamupload/prompt.cpp → steamcloud/prompt.cpp
Original file line number Diff line number Diff line change
@@ -1,47 +1,47 @@
// prompt.cpp : implementation file
//

#include "pch.h"
#include "steamupload.h"
#include "steamuploadDlg.h"
#include "prompt.h"
#include "afxdialogex.h"


// prompt dialog

IMPLEMENT_DYNAMIC(prompt, CDialog)

prompt::prompt(CWnd* pParent /*=nullptr*/)
: CDialog(IDD_DIALOG1, pParent)
{

}

prompt::~prompt()
{
}

void prompt::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}


BEGIN_MESSAGE_MAP(prompt, CDialog)
ON_BN_CLICKED(IDOK, &prompt::OnBnClickedOk)
END_MESSAGE_MAP()


// prompt message handlers


void prompt::OnBnClickedOk()
{
CString texxt;
CsteamuploadDlg x;
GetDlgItemText(IDC_RICHEDIT21, texxt);
CT2W text(texxt);
wcscpy(x.returned, text.m_psz);
CDialog::OnOK();
}
// prompt.cpp : implementation file
//

#include "pch.h"
#include "steamcloud.h"
#include "steamcloudDlg.h"
#include "prompt.h"
#include "afxdialogex.h"


// prompt dialog

IMPLEMENT_DYNAMIC(prompt, CDialog)

prompt::prompt(CWnd* pParent /*=nullptr*/)
: CDialog(IDD_DIALOG1, pParent)
{

}

prompt::~prompt()
{
}

void prompt::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}


BEGIN_MESSAGE_MAP(prompt, CDialog)
ON_BN_CLICKED(IDOK, &prompt::OnBnClickedOk)
END_MESSAGE_MAP()


// prompt message handlers


void prompt::OnBnClickedOk()
{
CString texxt;
CsteamcloudDlg x;
GetDlgItemText(IDC_RICHEDIT21, texxt);
CT2W text(texxt);
wcscpy(x.returned, text.m_psz);
CDialog::OnOK();
}
50 changes: 25 additions & 25 deletions steamupload/prompt.h → steamcloud/prompt.h
Original file line number Diff line number Diff line change
@@ -1,25 +1,25 @@
#pragma once


// prompt dialog

class prompt : public CDialog
{
DECLARE_DYNAMIC(prompt)

public:
prompt(CWnd* pParent = nullptr); // standard constructor
virtual ~prompt();

// Dialog Data
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_DIALOG1 };
#endif

protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support

DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedOk();
};
#pragma once


// prompt dialog

class prompt : public CDialog
{
DECLARE_DYNAMIC(prompt)

public:
prompt(CWnd* pParent = nullptr); // standard constructor
virtual ~prompt();

// Dialog Data
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_DIALOG1 };
#endif

protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support

DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedOk();
};
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