forked from PastaOwO/Squidnodes
-
Notifications
You must be signed in to change notification settings - Fork 0
/
changelog.txt
28 lines (24 loc) · 1.09 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
1.1
- Created QuickHair nodegroup to improve hair Fresnel capability
- Created QuickEyeball nodegroup to improve eye shadow catching
- Renamed Eyebrow/Mouth Color to QuickTeamcolor
- Simplified Splatoon BSDF
1.2
- Improved accuracy of Transmission BSDF with Fresnel effect
- Added Alpha Texture input to fix Alpha not applying to Transmission BSDF when rendering in Cycles
- Changed NRM/RGH/TCL/TRM textures in QuickEyeball, QuickTeamcolor to Non-Color mode from Raw
1.3
- Transmission overhaul, Includes:
- Entirely overhauled system for Subsurface-Type transmission in the Transmission BSDF (now responds to environment)
- Improved handling of textures and tinting
- Rearranged and added inputs
- Fixed typo: IQR -> IOR
- Labeled nodes inside groups to make community improvements and involvement easier
1.3.1
- Repaired Glassy Transmission
2.0 Alpha 1
- Added TCL to Transmission BSDF
- Fixed issues with Transmission BSDF appearing white
- Added Normal Fix node to change normal map channels
- Added new QuickHair node with Splatoon 3 shaders
- Deprecated old QuickHair node (now known as LegacyHair)