Gloomy Dungeons II is a continuation of old–school 3d–shooter (Gloomy Dungeons 3D) in the style of Doom and Wolfenstein. Second part still use wolf-like engine (but not raycasting), but this time engine improved a bit:
- Simple lighting effects
- Different floor and ceiling textures in each cell
- Extruded ceiling and doors
- Rocket launcher
Credits, as usual:
- Code: restorer
- Graphics: Denis Smoktunovich ([email protected])
- Levels: Denis Smoktunovich ([email protected]), restorer
- Sound: www.nongnu.org/freedoom, AlexanderGIN ([email protected])
This game is released under MIT License (http://www.opensource.org/licenses/mit-license.php).
It is obvious, but I still want to note: all game resources are open-sourced except mp3 rock music which are downloaded from the server.
This product is already finished, so no long support is planned.
Feature | Support status |
---|---|
New features | No |
Non-critical bugfixes | No |
Critical bugfixes | Yes, if it will be easy to understand where to fix |
Pull requests | Accepted (after review) |
Issues | Monitored, but if you want to change something - submit a pull request |
Android version planned to support | Up to 8.x |
Estimated end-of-life | Up to 2018 |
There are 2 variants of game: for google play (with zeemote, facebook, and analytics support) and for f-droid. You can compile either by using build script or directly using gradle.
./z-build fdroid debug install
or./gradlew installForfdroidWoutgplayWoutzeemoteWoutkoDebug
To be able to compile release builds, create put your keystore file (or create new) to tools/signing.keystore
and create tools/signing.properties
:
keyAlias=put_key_alias_here
storePassword=put_keystore_password_here
keyPassword=put_key_password_here
./z-build fdroid release
or./gradlew assembleForfdroidWoutgplayWoutzeemoteWoutkoRelease
Search for result .apk files in build/outputs/apk/
Long live open-source, at least one fork is known.
- Jurassic Doom (unfortunately levels are the same :(, just graphics changed a little)