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Releases: rednblackgames/HyperLap2D

v0.1.4 Beta

18 Apr 15:09
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[0.1.4]

  • Update libGDX to 1.12.1
  • Update VisUI to 1.5.3
  • Experimental support to fail safe exceptions
  • Add tooltip for layer name in the items tree
  • Bug fixing and stability improvements

Runtime

  • Hotfix GWT compilation
  • [BREAK CHANGE] Add entity parameter ButtonListener
  • Improved buttons system: Allow to disable buttons, do not fire click when touch up is outside the entity bounds
  • Fix shared layers instances with different library items instances
  • Move to Legacy version of Talos VFX (Pool particles and stability improvements)
  • Support for BVB runtime

v0.1.3 Beta

31 Oct 20:23
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  • Update libGDX to 1.12.0
  • Update gradle to 7.6
  • Update VisUI to 1.5.2
  • Replace PureMVC with gdx-puremvc
  • Sensor component custom width/height
  • Improve physics bodies bounding boxes (disabled by default)
  • Enable/disable bounding boxes debug view
  • Improved layers drag and drop
  • Add manual camera pan control
  • Bug fixing and stability improvements

Runtime

  • [BREAK CHANGE] TextureArrayCpuPolygonSpriteBatch is now the default batch implementation
  • [BREAK CHANGE] New MainItemComponent#uniqueId management, change from integer to a random string
  • First integration of Spine's BoundingBoxAttachment with Box2D for skeletal collision detection
  • Chained Entities and Spine' SkeletonRenderSeparator
  • Improved PhysicsActions. Add PhysicsActions#transformTo and PhysicsActions#transformBy
  • Fixed physic's step

v0.1.2 Beta

12 Feb 12:03
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  • [BREAK CHANGE] Update Spine runtime support to 4.1.0
  • Support custom lights falloff using Constant-Linear-Quadratic coefficients
  • Release months of bug fixing and cross platform stability improvements

v0.1.1 Beta

07 Jul 20:07
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  • Allow Box2D bodies inside composite items. Must uncheck composite's automatic resize.

Editor

  • Fixed polygon entities dimensions
  • Fixed common crash in Auto Tiles Plugin
  • Fixed import Spine animations exported in compatibility mode
  • Add support to path as atlas region name
  • Hide white-pixel resource because mandatory
  • Check updates for Snapshot builds
  • Sprite Sheet to Animation splitter
  • Improve lights follower

Runtime

  • [BREAK CHANGE] Improve ActionEventListener with entity parameter
  • Update Typing Label to 1.3.0

v0.1.0 Beta

12 May 17:17
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  • [BREAK CHANGE] Update Project version to 1.0.0
  • Extensions are completely detached from base runtime
  • Custom Variables are stored in JSON format
  • Support Spine's Skins
  • Particle Effects auto start flag
  • Add support to Bitmap Fonts (.fnt)
  • Add support to TinyVG (.tvg)
  • Add support for global scene shader
  • Bug fixes and stability improvements (as usual...)

Editor

  • New polygons management with open-ended shapes
  • Fully undecorated in Windows OS and macOS
  • Better UI
  • Use ANGLE GLES 2.0 instead of OpenGL 3+
  • Implement new Shader Management
  • Update LWJGL to 3.3.1
  • Update to Java 17

Runtime

  • Rework Assets management
  • Implement TextureArrayCpuPolygonSpriteBatch and TextureArrayPolygonSpriteBatch (For GLES 2.0)
  • Fix Particle Effects Memory leaks

v0.0.8 Alpha

16 Jan 12:55
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  • [BREAK CHANGE] Rework runtime code, replaced Ashley ECS with Artemis-odb
  • [BREAK CHANGE] Update Spine support to 4.0.18.1
  • [BREAK CHANGE] Update Talos VFX support to 1.4.0
  • [BREAK CHANGE] Use new libGDX atlas packing format by default
  • Update libGDX to 1.10.1-SNAPSHOT
  • Support mono space fonts
  • Support Circle shapes for physics bodies

= Editor =

  • Update LWJGL to 3.3.0
  • Add FPS Limit in Settings
  • Add Normal Map resource filter
  • Add automatically center origin
  • Restyle Atlas Packing Dialog
  • Many bug fixes and performance improvements

= Runtime =

  • Split Typing Label into its own extension
  • Support artemis serialization
  • Add SceneConfiguration#addTagTransmuter

v0.0.7 Alpha

31 Jul 14:21
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  • [BREAK CHANGE] Spine and Sprite animations are now packed into same main atlas pack
  • [BREAK CHANGE] Update Project version to 0.2.0 (Backup project folder before perform migration! might be slow for big projects or low end machines)
  • Experimental support to Normal Mapping in lights:
    • Simple Images
    • Spine Animations
  • Add light intensity
  • Add Physics Sensors

= Editor =

  • Use Distance Field fonts for GUI
  • Add Editor performance settings (MSAA, OpenGL 3)
  • Add multiple atlas packing settings
  • Add Import libGDX atlas format
  • Improve Resources Panel UI/UX (Multiple selection/delete)
  • Huge improvements to Tiled Plugin:
    • Sprite and Spine animated Tiles
    • UI improvements and general refactoring
    • Split Tile Set image into single tiles (Resources -> Import Tile Set)
    • Drop multiple tiles at once
    • Sort tiles with drag and drop
    • Experimental Auto Tiling drawing
  • Improve jpackage releases
  • Update to Java 16
  • Many bug fixes

= Runtime =

  • Fix Lights positioning issues
  • Cone Lights direction can be changed with TransformComponent#rotation

v0.0.6 Alpha

19 Apr 10:49
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  • Update libGDX to 1.10.0
  • Add flipX and flipY flag
  • Experimental support to pseudo3d lights

= Editor =

  • Sort resources alphabetically
  • Add Z-Index controls in Items Tree
  • Add Save Project as
  • Add link scale X/Y properties
  • Add option to scale GUI (Settings -> General -> UI Scale Density)
  • Add multiple selection to Tags panel
  • Add Import/Export Library Actions
  • Use F10 key to open Console and F11 key to toggle full screen
  • Set minimum OpenGL version to 3.2
  • Stability improvements

= Runtime =

  • Support rendering composites to FBO + FBOs stacking
  • Fix Hdpi/Retina rendering
  • Included updated box2dLights dependence into runtime code

v0.0.5 Alpha

23 Feb 12:19
1bf1013
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Release to switch from Bintray/jCenter to Sonatype/Maven Central

  • Runtime performance improvements
  • Update libGDX to 1.9.14
  • Update Ashley to 1.7.4

v0.0.4 Alpha

02 Feb 19:32
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  • Add support to Talos Particles VFX
  • Add Sticky Notes feature
  • Add GL Profiler in Performance plugin
  • Add smooth camera pan
  • Add panning camera with scroll gesture
  • Add support to custom shader uniforms
  • Add basic support to screen-reading shaders
  • Add Resources menu:
    • Add Create Placeholder
    • Add Create Perlin Noise textures
  • Add colorful Console GUI to show debug logs
  • Add hide GUI with F12 button
  • Update HyperLap2D project version to 0.1.1
  • Update libGDX to 1.9.13
  • Fixed some memory leaks and NPEs
  • Improve overall object transforming and support Labels
  • Improved UI with tons of new animations
  • Improved Code Editor style