Releases: rednblackgames/HyperLap2D
Releases · rednblackgames/HyperLap2D
v0.1.4 Beta
[0.1.4]
- Update libGDX to 1.12.1
- Update VisUI to 1.5.3
- Experimental support to fail safe exceptions
- Add tooltip for layer name in the items tree
- Bug fixing and stability improvements
Runtime
- Hotfix GWT compilation
- [BREAK CHANGE] Add entity parameter
ButtonListener
- Improved buttons system: Allow to disable buttons, do not fire
click
when touch up is outside the entity bounds - Fix shared layers instances with different library items instances
- Move to Legacy version of Talos VFX (Pool particles and stability improvements)
- Support for BVB runtime
v0.1.3 Beta
- Update libGDX to 1.12.0
- Update gradle to 7.6
- Update VisUI to 1.5.2
- Replace PureMVC with gdx-puremvc
- Sensor component custom width/height
- Improve physics bodies bounding boxes (disabled by default)
- Enable/disable bounding boxes debug view
- Improved layers drag and drop
- Add manual camera pan control
- Bug fixing and stability improvements
Runtime
- [BREAK CHANGE]
TextureArrayCpuPolygonSpriteBatch
is now the default batch implementation - [BREAK CHANGE] New
MainItemComponent#uniqueId
management, change from integer to a random string - First integration of Spine's BoundingBoxAttachment with Box2D for skeletal collision detection
- Chained Entities and Spine' SkeletonRenderSeparator
- Improved PhysicsActions. Add
PhysicsActions#transformTo
andPhysicsActions#transformBy
- Fixed physic's step
v0.1.2 Beta
- [BREAK CHANGE] Update Spine runtime support to
4.1.0
- Support custom lights falloff using Constant-Linear-Quadratic coefficients
- Release months of bug fixing and cross platform stability improvements
v0.1.1 Beta
- Allow Box2D bodies inside composite items. Must uncheck composite's automatic resize.
Editor
- Fixed polygon entities dimensions
- Fixed common crash in Auto Tiles Plugin
- Fixed import Spine animations exported in compatibility mode
- Add support to path as atlas region name
- Hide
white-pixel
resource because mandatory - Check updates for Snapshot builds
- Sprite Sheet to Animation splitter
- Improve lights follower
Runtime
- [BREAK CHANGE] Improve
ActionEventListener
withentity
parameter - Update Typing Label to
1.3.0
v0.1.0 Beta
- [BREAK CHANGE] Update Project version to
1.0.0
- Extensions are completely detached from base runtime
- Custom Variables are stored in JSON format
- Support Spine's Skins
- Particle Effects auto start flag
- Add support to Bitmap Fonts (.fnt)
- Add support to TinyVG (.tvg)
- Add support for global scene shader
- Bug fixes and stability improvements (as usual...)
Editor
- New polygons management with open-ended shapes
- Fully undecorated in Windows OS and macOS
- Better UI
- Use ANGLE GLES 2.0 instead of OpenGL 3+
- Implement new Shader Management
- Update LWJGL to 3.3.1
- Update to Java 17
Runtime
- Rework Assets management
- Implement
TextureArrayCpuPolygonSpriteBatch
andTextureArrayPolygonSpriteBatch
(For GLES 2.0) - Fix Particle Effects Memory leaks
v0.0.8 Alpha
- [BREAK CHANGE] Rework runtime code, replaced Ashley ECS with Artemis-odb
- [BREAK CHANGE] Update Spine support to
4.0.18.1
- [BREAK CHANGE] Update Talos VFX support to
1.4.0
- [BREAK CHANGE] Use new libGDX atlas packing format by default
- Update libGDX to 1.10.1-SNAPSHOT
- Support mono space fonts
- Support Circle shapes for physics bodies
= Editor =
- Update LWJGL to 3.3.0
- Add FPS Limit in Settings
- Add Normal Map resource filter
- Add automatically center origin
- Restyle Atlas Packing Dialog
- Many bug fixes and performance improvements
= Runtime =
- Split Typing Label into its own extension
- Support artemis serialization
- Add
SceneConfiguration#addTagTransmuter
v0.0.7 Alpha
- [BREAK CHANGE] Spine and Sprite animations are now packed into same main atlas pack
- [BREAK CHANGE] Update Project version to
0.2.0
(Backup project folder before perform migration! might be slow for big projects or low end machines) - Experimental support to Normal Mapping in lights:
- Simple Images
- Spine Animations
- Add light
intensity
- Add Physics Sensors
= Editor =
- Use Distance Field fonts for GUI
- Add Editor performance settings (MSAA, OpenGL 3)
- Add multiple atlas packing settings
- Add Import libGDX atlas format
- Improve
Resources
Panel UI/UX (Multiple selection/delete) - Huge improvements to Tiled Plugin:
- Sprite and Spine animated Tiles
- UI improvements and general refactoring
- Split Tile Set image into single tiles (
Resources -> Import Tile Set
) - Drop multiple tiles at once
- Sort tiles with drag and drop
- Experimental Auto Tiling drawing
- Improve jpackage releases
- Update to Java 16
- Many bug fixes
= Runtime =
- Fix Lights positioning issues
- Cone Lights direction can be changed with
TransformComponent#rotation
v0.0.6 Alpha
- Update libGDX to 1.10.0
- Add flipX and flipY flag
- Experimental support to pseudo3d lights
= Editor =
- Sort resources alphabetically
- Add Z-Index controls in
Items Tree
- Add
Save Project as
- Add link scale X/Y properties
- Add option to scale GUI (
Settings -> General -> UI Scale Density
) - Add multiple selection to
Tags
panel - Add Import/Export Library Actions
- Use F10 key to open Console and F11 key to toggle full screen
- Set minimum OpenGL version to 3.2
- Stability improvements
= Runtime =
- Support rendering composites to FBO + FBOs stacking
- Fix Hdpi/Retina rendering
- Included updated box2dLights dependence into runtime code
v0.0.5 Alpha
Release to switch from Bintray/jCenter to Sonatype/Maven Central
- Runtime performance improvements
- Update libGDX to 1.9.14
- Update Ashley to 1.7.4
v0.0.4 Alpha
- Add support to Talos Particles VFX
- Add Sticky Notes feature
- Add GL Profiler in Performance plugin
- Add smooth camera pan
- Add panning camera with scroll gesture
- Add support to custom shader uniforms
- Add basic support to screen-reading shaders
- Add
Resources
menu:- Add Create Placeholder
- Add Create Perlin Noise textures
- Add colorful
Console
GUI to show debug logs - Add hide GUI with F12 button
- Update HyperLap2D project version to 0.1.1
- Update libGDX to 1.9.13
- Fixed some memory leaks and NPEs
- Improve overall object transforming and support Labels
- Improved UI with tons of new animations
- Improved Code Editor style