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cross-platform-c-example

Really barebones implementation of one of the many ways that it is suggested

This is a simple-as-possible example of an often-recommended way of writing cross-platform C code. The example shows a solution for creating a cross-platform sleep(). Windows and POSIX systems define their sleep functions in different headers. On Windows, the function is Sleep() with a capital S, and expects the sleep duration to be in milliseconds. On POSIX, the function has a lowercase S (sleep()) and expects the sleep duration to be in seconds. The example code is so small that it looks very over-engineered, but it serves as a stand-in for how the approach would be implemented in larger projects.

Benefits

There are a few benefits of this approach:

  • No usage of the C preprocessor to solve the problem.
    • There is no conditonal inclusion of code inside a function. The solution does not require any code that looks like this:
      void my_cross_platform_function() {
          #ifdef _WIN32
              // do dome stuff. my existence is decided by a preprocessor
          #endif
      
          // rest of the code
      }
    • There is also no conditional inclusion of header files. The solution does not require any code that looks like this:
      #ifdef _WIN32
      #include "windows_stuff.h"
      #else
      #include "posix_stuff.h"
      #endif
      
      void my_cross_platform_function() {
          #ifdef _WIN32
              my_windows_stuff_function() 
          #else
              my_posix_stuff_function() 
          endif
      }
  • All platform-specific code lives its own sub-directory for that platform.
  • Utilizes the build system to determine the platform (and therefore what code to build).

Implementation

So what does the actual solution look like?

void my_cross_platform_function() {
    platform_function();
}
  • All platform-specific code is in a platforms/ directory.
    • For small examples like this, one .c file and one .h file exist for each platform (windows.c, windows.h, posix.c, posix.h).
    • For larger projects, a subdirectory of platforms/ for each platform would be used (i.e platforms/windows/io.c)
    • This makes it clear that all other code in the project is cross-platform. All the platform-specific weirdness is contained to platforms/.
  • For each platform where platform-specific code is required, a platform_myfunc() is created in each platforms source-file.
  • A cross-platform wrapper function is created that makes a call to platform_myfunc(), called myfunc().
  • At compile time, the build system determines the host platform, and include only the source files from platforms/ for the host platform.
    # Check if the target system is Windows.
    if host_machine.system() == 'windows'
        sources += 'src/platforms/windows.c'
    else
  • The compiler and linker resolve platform_myfunc(), and a cross-platform function called myfunc() is available that can be called.

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