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Llamamon Reality World

Submission for aoTheComputer Reality Protocol world quest

map

Description

This is an attempt to recreate the p###mon style GBA games on the reality protocol, where every player, every entity, every interaction, every battle exists on the Arweave protocol and computation is done on aoTheComputer.

Screenshots

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1 2 3

How to play

Visit https://reality-viewer.arweave.net/#/LyaolZK47aoDyQjuUM5DEhwpSJQLKYr7eOQYzgslwhI and login with an Arweave wallet

Run your own world

PRO TIP: Open the project with BetterIDEa IDE for quick and easy setup:

coded in betteridea open with betteridea

Just create a new project and upload the files in the src directory, then run the following lua files in order:

  • dbadmin.lua
  • llama-herder.lua
  • main.lua
  • world-template.lua
  • chat.lua

For aos cli users just clone the repo and run the files


  • Positions for Llama NPCs are in world-template.lua
  • Editable world map is in assets/Primary.json
  • World Tileset is in assets/Primary.png

For every Llama NPC you need to spawn a different process and load a file from the src/llamas directory, then copy its process id and paste in the world-template.lua RealityEntitiesStatic variable

The IDE makes it easier to use multiple processes for different files at the same time. Just checkout File Processes under settings


To edit the world, open it in Tiled and export it as a JSON file, then upload the JSON file to Arweave and replace the Tilemap TxId in world-template.luas RealityParameters variable

Tileset

Deviant Art

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Languages

  • Lua 100.0%