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KernelMode AntiCheat Demo Project


Just a sample of how you can code a basic AntiCheat nowadays. Please note that this project is completely unfinished as it was just a part of my Bachelor's Final Project. This shit has been developed in less that a week so don't expect something serious here as I only made basic process protection as well as basic manually mapped drivers detection. I'll probably contribute more in the future if I'll get more free time.

What's done here?

Driver

  • Uses IOCTL for UM client to communicate with the Driver (access allowed for Client & Game only)
  • Dynamic imports resolver for both ntoskrnl.exe & CI.dll
  • Strip handles for Protected Process via PreObCallback
  • Runtime Protected Process pickup via LoadImage Callback
  • Protected Process validation by verifying it's Digital Signature via MS Code Integrity (CI.dll) -> honestly the most interesting part here.
  • Various System Threads scans for mapped drivers (Win32StartAddress + KernelStack)
  • Driver Dispatch scanning for mapped drivers
  • PiDDBCache scanning (doing this in 2021 is pretty meme but who cares lol)

TODO:

MINIFILTER!!! Never do that shitty LoadLibrary hooking in UM I've done here! The only reason I made it this way is that I had no time to develop proper MiniFilter. That's probably the first thing I should fix in this project.

Client

  • Load the Driver, spawning Protected Process
  • Dump ntoskrnl's PDB for some offsets
  • Send requests for Driver to collect Kernel Detection info
  • Scan and collect all Windows on-top of test "Game" Window
  • Send all the info to the server via sockets

Server

  • Multithreaded TCP done via Poco Library
  • Receive data from Clients and update SQL DB using collected data

DLL

  • The most useless part here as only thing it does is just hooking LoadLibrary
  • No real internal detection were done here

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  • C++ 60.0%
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