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ci: build
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pyoneerC committed Sep 26, 2024
1 parent 47f0597 commit 7ec5f4a
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6 changes: 3 additions & 3 deletions .github/workflows/main.yaml
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@@ -1,9 +1,9 @@
name: Build Unity Project

on:
#push:
#branches:
#- main
push:
branches:
- main

jobs:
build:
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11 changes: 9 additions & 2 deletions Assets/UniversalRenderPipelineGlobalSettings.asset
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Expand Up @@ -9,10 +9,13 @@ MonoBehaviour:
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
m_Script: {fileID: 0}
m_Name: UniversalRenderPipelineGlobalSettings
m_EditorClassIdentifier:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime:UnityEngine.Rendering.Universal:UniversalRenderPipelineGlobalSettings
k_AssetVersion: 3
m_RenderingLayerNames:
- Default
m_ValidRenderingLayers: 1
lightLayerName0:
lightLayerName1:
lightLayerName2:
Expand All @@ -24,4 +27,8 @@ MonoBehaviour:
m_StripDebugVariants: 1
m_StripUnusedPostProcessingVariants: 0
m_StripUnusedVariants: 1
m_StripUnusedLODCrossFadeVariants: 1
m_StripScreenCoordOverrideVariants: 1
supportRuntimeDebugDisplay: 0
m_ShaderVariantLogLevel: 0
m_ExportShaderVariants: 1
10 changes: 6 additions & 4 deletions ProjectSettings/GraphicsSettings.asset
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Expand Up @@ -33,10 +33,12 @@ GraphicsSettings:
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m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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