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Update version of the packages to 1.2.3 (core) and 1.2.2 (react)
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{ | ||
"parserOptions": { | ||
"project": "./tsconfig.json" | ||
}, | ||
"extends": [ | ||
"plugin:@stencil/recommended" | ||
], | ||
"rules": { | ||
"@stencil/strict-mutable": "off" | ||
}, | ||
"settings": { | ||
"react": { | ||
"version": "16.7" | ||
} | ||
} | ||
} |
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@@ -38,7 +38,7 @@ Looking for [Phaser Framework CE (Community Edition)](https://github.com/photons | |
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### Script tag | ||
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- Put a script tag similar to this `<script src='https://unpkg.com/@ion-phaser/[email protected].2/dist/ionphaser.js'></script>` in the head of your index.html | ||
- Put a script tag similar to this `<script src='https://unpkg.com/@ion-phaser/[email protected].3/dist/ionphaser.js'></script>` in the head of your index.html | ||
- Then you can use the element anywhere in your template, JSX, html etc | ||
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### Node Modules | ||
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/** | ||
* @flow | ||
*/ | ||
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import React, { useState } from 'react' | ||
import Phaser, { } from 'phaser' | ||
import { IonPhaser } from '@ion-phaser/react' | ||
import logo from './assets/logo.png' | ||
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import './App.css' | ||
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class MainScene extends Phaser.Scene { | ||
private helloWorld: Phaser.GameObjects.Text | ||
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init () { | ||
this.cameras.main.setBackgroundColor('#24252A') | ||
} | ||
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create () { | ||
this.helloWorld = this.add.text( | ||
this.cameras.main.centerX, | ||
this.cameras.main.centerY, | ||
"Hello World", { | ||
font: "40px Arial", | ||
fill: "#ffffff" | ||
} | ||
); | ||
this.helloWorld.setOrigin(0.5); | ||
} | ||
update () { | ||
this.helloWorld.angle += 1; | ||
} | ||
} | ||
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const game: Phaser.Types.Core.GameConfig = { | ||
width: "100%", | ||
height: "100%", | ||
type: Phaser.AUTO, | ||
scale: { | ||
mode: Phaser.Scale.FIT, | ||
autoCenter: Phaser.Scale.CENTER_BOTH, | ||
width: '100%', | ||
height: '100%' | ||
}, | ||
render: { | ||
antialias: false, | ||
pixelArt: true, | ||
roundPixels: true | ||
}, | ||
physics: { | ||
default: 'arcade', | ||
arcade: { | ||
gravity: { y: 400 }, | ||
debug: true | ||
} | ||
}, | ||
scene: MainScene | ||
}; | ||
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const destroy = () => window.location.reload() | ||
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export default function App () { | ||
const [initialize, setInitialize] = useState(false) | ||
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return ( | ||
<div className="App"> | ||
<header className="App-header"> | ||
{ initialize ? ( | ||
<> | ||
<IonPhaser game={game} initialize={initialize} /> | ||
<div onClick={destroy} className="flex destroyButton"> | ||
<a href="#1" className="bttn">Destroy</a> | ||
</div> | ||
</> | ||
) : ( | ||
<> | ||
<img src={logo} className="App-logo" alt="logo" /> | ||
<div onClick={() => setInitialize(true)} className="flex"> | ||
<a href="#1" className="bttn">Initialize</a> | ||
</div> | ||
</> | ||
)} | ||
</header> | ||
</div> | ||
); | ||
} |
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/// <reference types="react-scripts" /> |
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{ | ||
"compilerOptions": { | ||
"target": "es5", | ||
"lib": [ | ||
"dom", | ||
"dom.iterable", | ||
"esnext" | ||
], | ||
"allowJs": true, | ||
"skipLibCheck": true, | ||
"esModuleInterop": true, | ||
"allowSyntheticDefaultImports": true, | ||
"strict": true, | ||
"forceConsistentCasingInFileNames": true, | ||
"module": "esnext", | ||
"moduleResolution": "node", | ||
"resolveJsonModule": true, | ||
"isolatedModules": true, | ||
"noEmit": true, | ||
"jsx": "react" | ||
}, | ||
"include": [ | ||
"src" | ||
] | ||
} |
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