barrett15_74: add workaround for MacOS bug #16
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barrett15_74: add workaround for MacOS bug
This fixes failures in barrett15_74 on MacOS 14 with Radeon Pro 560.
Keep 2 extra bits for a.d4 before loop just like it's done later inside
the loop. It may not be necessary mathematically, but it prevents an
optimization bug that turns a.d4 into a random number on MacOS.
Recognize "Radeon Pro 560" that exhibits the issue as GCN4.