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v7.0.0-alpha.4

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@vanruesc vanruesc released this 01 Apr 17:27
· 210 commits to v7 since this release

Requires three β‰₯ 0.163.0 < 0.164.0

What's Changed 🐰

  • Resolution: Added set method.
  • Optimized RegExps. See 0f4ad3e.
  • Fixed metalness. See cdd1558 and #617.
  • GeometryPass: Removed updateMaterials. Materials will now be updated automatically.
  • ShaderChunkExtensions
    • Moved functions from pp_depth_utils_pars_fragment to pp_camera_pars_fragment.
    • Simplified getViewPosition() and getViewZ().
    • Added pp_world_utils_pars_fragment.
  • FullscreenMaterial: Added camera viewMatrix and viewMatrixInverse uniforms.
    • To use the camera view matrix, add uniform mat4 viewMatrix; to your shader.
    • To calculate the world position, use #include <pp_world_utils_pars_fragment>
  • FullscreenMaterial: Set LOG_DEPTH. See 4d1a7ad.
  • Added GData.POSITION (view position) and added a way to declare GData interdependencies. See 7c7803a.
  • Adjusted FXAAEffect to use gData.luminance.
  • Fixed a bug in the GData usage detection. See 05f3a91.
  • Fixed pp_depth_buffer_precision_pars_fragment. See 87bf99c.
  • Updated the manual styles.

Full Changelog: v7.0.0-alpha.3...v7.0.0-alpha.4