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Use Object.assign
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vanruesc committed Jul 15, 2024
1 parent d883948 commit 1e4fd28
Showing 1 changed file with 15 additions and 15 deletions.
30 changes: 15 additions & 15 deletions src/shader-chunks/ShaderChunkExtensions.ts
Original file line number Diff line number Diff line change
Expand Up @@ -43,21 +43,21 @@ export class ShaderChunkExtensions {

}

Object.defineProperties(ShaderChunk, {
"pp_extensions": { value: null }, // Serves as a registration indicator.
"pp_camera_pars_fragment": { value: cameraParsFragment },
"pp_colorspace_pars_fragment": { value: colorspaceParsFragment },
"pp_colorspace_conversion_pars_fragment": { value: colorspaceConversionParsFragment },
"pp_default_output_pars_fragment": { value: defaultOutputParsFragment },
"pp_default_output_fragment": { value: gbufferDefaultOutputFragment },
"pp_depth_buffer_pars_fragment": { value: depthBufferParsFragment },
"pp_depth_buffer_precision_pars_fragment": { value: depthBufferPrecisionParsFragment },
"pp_depth_utils_pars_fragment": { value: depthUtilsParsFragment },
"pp_frame_buffer_precision_pars_fragment": { value: frameBufferPrecisionParsFragment },
"pp_input_buffer_pars_fragment": { value: inputBufferParsFragment },
"pp_precision_fragment": { value: precisionFragment },
"pp_resolution_pars_fragment": { value: resolutionParsFragment },
"pp_world_utils_pars_fragment": { value: worldUtilsParsFragment }
Object.assign(ShaderChunk, {
"pp_extensions": null, // Serves as a registration indicator.
"pp_camera_pars_fragment": cameraParsFragment,
"pp_colorspace_pars_fragment": colorspaceParsFragment,
"pp_colorspace_conversion_pars_fragment": colorspaceConversionParsFragment,
"pp_default_output_pars_fragment": defaultOutputParsFragment,
"pp_default_output_fragment": gbufferDefaultOutputFragment,
"pp_depth_buffer_pars_fragment": depthBufferParsFragment,
"pp_depth_buffer_precision_pars_fragment": depthBufferPrecisionParsFragment,
"pp_depth_utils_pars_fragment": depthUtilsParsFragment,
"pp_frame_buffer_precision_pars_fragment": frameBufferPrecisionParsFragment,
"pp_input_buffer_pars_fragment": inputBufferParsFragment,
"pp_precision_fragment": precisionFragment,
"pp_resolution_pars_fragment": resolutionParsFragment,
"pp_world_utils_pars_fragment": worldUtilsParsFragment
});

ShaderChunk.normal_fragment_maps += "\n" + gbufferNormalFragment;
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