v2.3.2
Fixes
- Further gsplat shader refinements (#7185)
- [Fix] Correctly handle VSM not being supported by clustered lighting (#7184)
- Fixes for gsplat spherical harmonics (#7182)
- Fix negative tonemapped values (#7179)
- Undo the R8 format fix (#7178)
- [Fix] Exposed PIXELFORMAT_R8 format for locking (#7177)
- Update to render passes - generate scene half sized texture (#7175)
- [Fix] Fix to just introduced tonemapping issue with HDR (#7176)
- Updated the way shaders include tonemapping chunks (#7174)
- Catch async error in readTextureAsync (#7173)
Full Changelog: v2.3.1...v2.3.2