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v2.3.2

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@slimbuck slimbuck released this 09 Dec 13:10
· 51 commits to main since this release

Fixes

  • Further gsplat shader refinements (#7185)
  • [Fix] Correctly handle VSM not being supported by clustered lighting (#7184)
  • Fixes for gsplat spherical harmonics (#7182)
  • Fix negative tonemapped values (#7179)
  • Undo the R8 format fix (#7178)
  • [Fix] Exposed PIXELFORMAT_R8 format for locking (#7177)
  • Update to render passes - generate scene half sized texture (#7175)
  • [Fix] Fix to just introduced tonemapping issue with HDR (#7176)
  • Updated the way shaders include tonemapping chunks (#7174)
  • Catch async error in readTextureAsync (#7173)

Full Changelog: v2.3.1...v2.3.2