v2.3.1
Fixes
- Small change to the default level of blurLevel for the HDR Bloom by @mvaligursky in #7166
- Fixed material loading to avoid printing validation warnings for certain uniforms by @mvaligursky in #7167
- Updated Gsplat shader chunks by @slimbuck in #7169
- Exported internal CameraShaderParams class, required for custom use cases by @mvaligursky in #7168
- Improved performance of Gsplat shader packaging by @slimbuck in #7170
- Added basic XR navigation ESM script by @willeastcott in #7171
Full Changelog: v2.3.0...v2.3.1