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voxel-cone-tracing
voxel-cone-tracing PublicForked from Friduric/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1
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pbrt-v3
pbrt-v3 PublicForked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
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SparseVoxelOctree
SparseVoxelOctree PublicForked from otaku690/SparseVoxelOctree
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Khronosdotorg
Khronosdotorg PublicForked from KhronosGroup/Khronosdotorg
Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date
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