This is a collection of all blindfolded speedrun strat documents that I have published over the years.
There is no universal reading to the notation, though the following abbreviation table can be used as a general reference:
Inputs/Movement:
-
TB = TextBox
-
U,D,L,R = Analog Stick Directions (up,down,left,right and corresponding combinations UR = upright etc.)
-
C + Direction = camera c-button direction
-
Direction + W (+C) = until wall f.e. UW = up until wall (also applicable with Corners : UWC = up until wall until corner)
-
Direction (+W) + C = Corner of two walls (determined by the swoosh or no sound)
-
WS = Wall Slide Sound
-
S = steps
-
LJ = LongJump
-
FJ = FullJump (A Pressed as long as possible)
-
SJ = ShortJump (A Pressed a bit)
-
DJ = DoubleJump
-
TJ = TripleJump
-
SF = SideFlip
-
BF = BackFlip
-
WK = WallKick
-
LG = LedgeGrab
-
Pswim = Perfect swim
-
PB = PauseBuffer
-
MC = MusicCue
-
Number x + s = x seconds