This is a small program meant to reflect out zig compatible data structures from compiled spirv modules. You can use the program in standalone or use it as part of your build.zig build system.
var spirvCompile = SpirvGenerator.init(b, .{.target = target, .optimize = optimize, .repoPath = "src"});
var myShader = spirvCompile.shader("path/to/shader.glsl", "myShader");
...
myExe.addModule("myShaderTypes", myShader);
In your program you can now access all the types defined in the shader from your zig program via a simple zig import
const myShaderTypes = @import("myShaderTypes");
const ImageRenderData = myShaderTypes.ImageRenderData; // ImageRenderData conforms to the data layout specified
const gl = myShaderTypes.gl; // glsl base types are available through this node in the module
var mappedBuffer = SomeGpuApi.mapBuffer(...);
var typedBuffer = @ptrCast([*]ImageRenderData, mappedBuffer);
typedBuffer[0] = .{.someXYField = gl.vec2{.x = 42, .y = 42} };
You can generate the standalone CLI from this folder by calling zig build install
.
This will create spirv-reflect-zig
in zig-out/bin
. This will be able to reflect the
contents of a json file generated by spirv-cross --reflect
into a .zig file
spirv-cross myshader.glsl --reflect --output myshader.json &&\ spirv-reflect-zig myshader.json -o myshader.zig