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bridge-practice

There are two ways to use this: you can generate pairs of PDFs (one with a list of problems and one with a list of solutions), or you can run a webserver (which shows a single problem and a button to show the solution, and another button which lets you get a new problem).

Sample PDFs are in the samples/ directory, and there is probably a demo of this running at https://bidding.coolthingoftheday.com (uptime not guaranteed!). If you want to generate PDFs or run your own web interface and you're comfortable writing code, it should hopefully be straightforward to set everything up.

Format

You select the topics you want to practice, and then you will be shown problems. They are formed by picking a random topic, a random situation within that topic, and then a random deal of cards consistent with that situation.

In the problem, you will be shown your hand and the bidding so far, and be asked what to bid next. Opponents' bids will have their alerts displayed.

In the solution, you will be able to see all 4 hands, the bidding so far, all alerts on all bids (both the opponents' and our own), the intended next bid, and an explanation of why that bid is the right choice. There is also a "debug string," which will help track down problems in the code if you encounter a solution that appears incorrect.

Installation

You will need the following external tools installed:

  • Haskell and Stack
    • On Ubuntu, this is sudo apt-get install haskell-stack
    • On a Mac, do this with brew install haskell-stack
  • Dealer, a domain-specific language to generate bridge hands
    • On Ubuntu, run sudo apt-get install dealer
    • Admittedly, this is increasingly hard to find in a ready-to-install way. A copy of the source code is at https://github.com/penguinland/dealer, and once you've made a git clone of that, running make should compile it (you'll need make, GCC, flex, and yacc installed). Then, copy the binary (dealer) to somewhere in your shell path.
  • XeLaTeX (only used when generating PDFs, not the webserver)
    • On Ubuntu, run sudo apt-get install texlive-xetex
    • On a Mac, run brew cask install mactex

Disclaimer: I haven't had a Mac to run this on in several years, and it's possible these instructions no longer work. All recent development has been done on Ubuntu.

Generating PDFs (webserver not required!)

To generate PDFs, edit app/Main.hs to list the topics you want to practice, and then run.sh should be able to display 2 PDFs (one of problems and one of solutions).

Running the webserver (XeLaTeX not required!)

To run the server, go to the root directory of this repo and run stack run server. Then, in your browser, head to http://localhost:8765. You can check the topics you want to practice, hit "Next" to get a new problem, and hit "Show Answer" to see the solution to the current problem.

To reiterate an important part: stack run server must be run from the root directory of this repository, and will not do the right thing if you run it from another directory instead.

I'm bad at web technologies

The web interface is extremely basic. I'm not a web developer, and have no real interest in improving it: it displays everything I need, and doesn't have any needlessly complicated frills. If you don't like the web interface, you can make your own.

Code organization

If you're interested in modifying any of the code, here's the rough layout:

  • All the interesting parts are in src/:
    • Files directly in src/ are the plumbing of how everything works together. The most interesting file is likely EDSL.hs, which defines the embedded domain-specific language used to describe bridge hands.
    • Files in src/Bids/ define bids using the EDSL.
    • Files in src/Topics/ describe Situations to practice. Each of these files typically has a corresponding file in src/Bids/ that goes with it, though some topics involve bids imported from multiple other files.
  • make_pdf/ and server/ contain the executables. If you create a new Topic, you'll want to add it to one (both?) of those.
  • static/ contains frontend stuff for the webserver (HTML, JavaScript, and CSS).
  • bridge.tex needs to be in the same directory as the .tex files created by make_pdf, or else they won't generate PDFs properly.

Complexity of different parts

As of September 2024, this repo is over 10,000 lines of code. It sounds like a lot, but most of it is in the business logic of defining conventions to practice and paragraphs of text explaining the answers. The approximate line counts are:

  • 1200 lines of code in src/ directly, implementing the infrastructure of the system
  • 3600 lines in src/Bids/, defining various bidding conventions
  • 4800 lines in src/Topics/, defining situations to practice
  • 800 lines of frontend stuff (LaTeX, JavaScript, CSS, HTML, Main functions)

It can be intimidating trying to learn your way around a new repo this large, but you can ignore all the bids and topics you're not interested in, at which point the code is a manageable size.

Data Types and Terminology

Here is a rough summary of some of the data types in the code:

  • A SituationInstance is a problem and solution to be shown to the user. It contains an entire deal of the cards, the bidding, the answer, the explanation of why the answer is correct, etc.
  • A Situation contains a dealer program to generate a deal, plus everything else needed to make a SituationInstance.
  • Situations take in a random number generator and give back a Situation. It might be a collection of multiple Situations to randomly choose from, or a single Situation that can be parameterized (e.g., you can randomly set the vulnerability and dealer, while the rest is unchanged). It is often a collection of collections of parameterizable Situations.
  • A Topic is a named Situations. When you use this system as a whole, you select which Topics you want to practice.
  • A Description is a string-like data type that can render certain things (e.g., bids) in a fancy way. Most string-like things in here are actually Descriptions (bidding alerts, Topic names, explanations of why the answer is correct, etc.).
  • An Action is a way to modify either the dealer program or the bidding. The embedded domain-specific language I've built is entirely made out of Actions.
  • A Call is what you'd expect (pass, bid, double, or redouble). A CompleteCall is a Call with an optional Description of an alert.
  • Hopefully other things are straightforward (e.g., you can figure out on your own what Direction and Hand represent).

Bugfixes

If something has gone wrong but you figure out what it was, please send a pull request to update these instructions!

Sometimes, the problems will involve marginal decisions that different players might bid differently (for example, the intended solution is to make a limit raise but you think you're shapely enough and have good enough intermediates to be game forcing). The system as currently written doesn't have much nuance coded into it, and does not take those things into account. Sorry, but the nuance of proper hand evaluation is hard. In these cases, it's fine to disagree with the intended solution, as long as you understand why a less sophisticated player might think the intended solution is correct.

Sometimes (hopefully rarely!), there will be a bug in the business logic, and the "intended" solution is flat-out wrong (for example, the stated solution is to raise partner's minor even though you've got a 7-card major). Those egregious mistakes are easier to fix: please let me know if you find any.

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