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forked from OpenRA/OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

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ottelo9/OpenRA

This branch is 28 commits ahead of, 169 commits behind OpenRA/OpenRA:bleed.

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Modifications for OpenRA:

I forked the OpenRA repo and included few AI/Bots improvements that were created by others but never implemented (for certain partially understandable reasons).

I have only implemented the changes for Red Alert (ra). However, they can easily be added for the other mods as well. To do this, the ai.yaml for the mod must be adjusted.

Why?

I wanted to play Red Alert with a few friends against bots and the bots should be super difficult. I felt that was missing something and so I implemented the improvements (PRs) and slightly modified / adapted them for the latest OpenRA version.

AI/Bot improvments:

See also OpenRA#19247 AI improvement PRs to revisit during/after a rewrite

OpenRA

For a OpenRA description see original repo https://github.com/OpenRA/OpenRA

License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

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