UI Developer on Spirit of the North 2.
- Macro System. An Unreal Engine 5 plugin - a runtime macro system, allowing players to create user macros to execute in-game.
- Tails Engine. An in-development, general purpose game "engine", with the intent to be usable on as many platforms (general OSs, console homebrew, etc.) as humanly possible, with as many backend options (SFML, SDL, OpenGL, "native", etc.) as humanly possible.
- Computer Games Design 3rd year student at Anglia Ruskin University, Cambridge.
- User Interfaces, both programming them and designing them,
- Object-Oriented Programming,
- Lower-level programming.
- C++ & CMake,
- Unreal Blueprints,
- C#,
- HTML & CSS,
- JSON,
- XML/XAML/etc.
- Zig,
- D,
- Dart.
- Unreal Engine,
- Unity,
- Godot (C#, some GDscript).
- Web Development for Site-Street,
- UI Developer (programmer & partial designer) for Infuse Studio,
- Contract UI Programmer for Crowbar Collective.
More about my hobbies and interests: oliverstanton.co.uk
Email me at [email protected]