Lugaru HD 1.1
Version 1.1 - 14 December 2016
First release of the open source Lugaru project! It contains most commits
made from various contributors since the open sourcing in 2010, and is
therefore more advanced than the preceding Lugaru HD release by Wolfire.
Downloads
- Linux 64-bit
- Mac OS X 64-bit (coming back soon)
- Windows 64-bit
- Windows 32-bit
- Source tarball or git repository
Highlights
- Multiple campaigns support, making it easier to install and play mods!
- These Lugaru mods are included by default as alternative to the Turner
official campaign:- Temple, by Silb
- Empire, by Jendraz
- The Seven Tasks, by Philtron R. (albeit with some engine-related issues)
- All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD
by Wolfire are under a free and open source license (CC-BY-SA 3.0)! - Window and input management ported from SDL 1.2 to SDL 2.0, improving the
support for modern screen resolutions and fullscreen mode, as well as
better input handling.
Detailed changes
Project:
- Migrated the project from Bitbucket to GitLab.com, the latter being more
interesting feature-wise and based on an open source core - Migrated the project from mercurial to git as the latter is better known,
and necessary as part of the GitLab migration - Set up continuous integration (CI) and binaries deployment with gitlab-ci:
Linux GCC, Linux Clang, Windows MinGW32, Windows MinGW64 - Removed obsolete bundled dependencies, both binaries and source code
Engine:
- Added support for installing and playing multiple campaigns
- The current campaign can be changed in the level selection menu
- Migrated from SDL 1.2 to SDL 2 (#2), with in particular:
- improved screen resolution detection and handling, especially in
fullscreen - switched input method from keycodes to scancodes
- improved screen resolution detection and handling, especially in
- Dehardcoded game data loading, making proper system-wide installs possible
on Linux (#21)- This change broke some of the compatibility with existing mods, as the character
clothes paths were hardcoded in the map files. It might also have impacted the
modding tools to some extent, potential regressions will be fixed in future releases.
- This change broke some of the compatibility with existing mods, as the character
- Renamed debug mode to devtools and improved the corresponding documentation
Devtools are toggled with--devtools
switch or adding aDevtools: 1
entry to the config.txt (#32) - Added automatic progress saving upon level completion, and not only when
closing the game. - Use standard directories to store game config and user data (#22):
- Linux: XDG_CONFIG_HOME (default
~/.config/lugaru
) and XDG_DATA_HOME
(default~/.local/share/lugaru
) - OSX:
~/Library/Application Support/Lugaru
- Windows:
%APPDATA%\Lugaru
, i.e.C:\Users\<you>\AppData\Roaming\Lugaru
- Linux: XDG_CONFIG_HOME (default
- Add Linux installation instructions, together with desktop file, metainfo,
icon and man page (#15, #27, #28) - Improved command line options parsing and added
--help
output (#14) - Fixed
nomousegrab
option (#5) - Added Fullscreen parameter in the options GUI, and Alt+Return as hotkey to
toggle fullscreen mode - Increased default resolution from 640x480 to 1024x768 and bumped default
visual details to the maximum level (#15) - Added "stereo" anaglyph 3D display mode to play with 3D glasses
- Lots of code refactoring and modernisation, fixed warnings
- Lots of bug fixes
- Fixed compilation against modern compilers (GCC 5/6 - including MinGW - and
Clang 3.8/3.9 so far)
Game content:
- All Wolfire assets are now licensed under CC-BY-SA 3.0 by David Rosen,
making Lugaru fully free (relicensed in commit 51203b5) - Added the Temple campaign by Silb to the main repo (licensed under CC-BY-SA
3.0, http://forums.wolfire.com/viewtopic.php?f=7&t=1066) - Added the Empire campaign by Jendraz to the main repo (licensed under CC-BY-SA
4.0, http://forums.wolfire.com/viewtopic.php?f=7&t=3797) - Added the Seven Tasks campaign by Philtron R. to the main repo (licensed under
CC-BY-SA 4.0, http://forums.wolfire.com/viewtopic.php?f=7&t=4633) - Fixed erroneous hardcoded paths to textures in some maps