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feature/texture inlet properties #1705

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  • gfx: prefer nvidia & amd cards by default if available
  • vulkan: enable vulkan 1.1+ if available
  • serialization: add serializer for QSize
  • dataflow: automatically update comboboxes when new devices are created
  • dataflow: add a context parameter to Port::setupExecution
  • gfx: large refactor

- Add ability to set render target properties on texture inlets
- Move rendersize to a per-pass instead of per-renderer information
  as in multipass shaders each pass can have a different size...
  this will fix many weird bugs with multipass isf shaders
- isf: allow to set filtering to nearest instead of linear in a pass
- rework check for changed geometry, etc. for it to be common across all GFX nodes
  which fixes a fair amount of subtle bugs
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