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CachingPlayerItem

Stream and cache media content on your iOS device

CachingPlayerItem is a subclass of AVPlayerItem. It allows you to play and cache audio and video files without having to download them twice. You can start playing a remote file immediately, without waiting it to be downloaded completely. Once it is downloaded, you will be given an opportunity to store it for future use.

Features

  • Works with both Swift 4 and 3.
  • Playing of both local and remote files is supported. You can also play previously cached files as Data objects straight from the memory.
  • Convenient notifications through a delegate mechanism.
  • CachingPlayerItem is a subclass of AVPlayerItem with a custom loader. So you still have the power of AVFoundation Framework: for most situations you can treat CachingPayerItem as AVPlayerItem.

Adding to your project

Simply add CachingPlayerItem.swift to your project.

Usage

Get a url to file you want to play:

let url = URL(string: "https://example.com/audio.mp3")!

Instantiate CachingPlayerItem:

let playerItem = CachingPlayerItem(url: url)

Alternatively, you may want to play from a Data object. In this case, use the following initializer:

init(data: Data, mimeType: String, fileExtension: String)

For mp3 files, the mimeType is "audio/mpeg". Search for other types.

Instantiate AVPlayer with the playerItem:

player = AVPlayer(playerItem: playerItem)

Play it:

player.play()

Note: you need to keep a strong reference to your player.

If you want to cache a file without playing it, or to preload it for future playing, use download() method:

let playerItem = CachingPlayerItem(url: songURL)
playerItem.download()

It's fine to start playing the item while it's being downloaded.

From Apple docs: It's strongly recommended to set AVPlayer's property automaticallyWaitsToMinimizeStalling to false. Not doing so can lead to poor startup times for playback and poor recovery from stalls.

Thus, minimal code required to play a remote audio looks like this:

import UIKit
import AVFoundation

class ViewController: UIViewController {

    var player: AVPlayer!
    
    override func viewDidLoad() {
        super.viewDidLoad()
     
        let url = URL(string: "https://example.com/file.mp3")!
        let playerItem = CachingPlayerItem(url: url)
        player = AVPlayer(playerItem: playerItem)
        player.automaticallyWaitsToMinimizeStalling = false
        player.play()
        
    }

}

CachingPlayerItemDelegate protocol

Usually, you want to conform to the CachingPlayerItemDelegate protocol. It gives you 5 handy methods to implement:

@objc protocol CachingPlayerItemDelegate {
    
    /// Is called when the media file is fully downloaded.
    @objc optional func playerItem(_ playerItem: CachingPlayerItem, didFinishDownloadingData data: Data)
    
    /// Is called every time a new portion of data is received.
    @objc optional func playerItem(_ playerItem: CachingPlayerItem, didDownloadBytesSoFar bytesDownloaded: Int, outOf bytesExpected: Int)
    
    /// Is called after initial prebuffering is finished, means
    /// we are ready to play.
    @objc optional func playerItemReadyToPlay(_ playerItem: CachingPlayerItem)
    
    /// Is called when the data being downloaded did not arrive in time to
    /// continue the playback.
    @objc optional func playerItemPlaybackStalled(_ playerItem: CachingPlayerItem)
    
    /// Is called on downloading error.
    @objc optional func playerItem(_ playerItem: CachingPlayerItem, downloadingFailedWith error: Error)
    
}

Don't forget to set delegate property of the playerItem (e.g. to self). Notice, that all of the methods are optional.

Demo

import UIKit
import AVFoundation

class ViewController: UIViewController {

    var player: AVPlayer!
    
    override func viewDidLoad() {
        super.viewDidLoad()
     
        let url = URL(string: "http://www.hochmuth.com/mp3/Tchaikovsky_Nocturne__orch.mp3")!
        let playerItem = CachingPlayerItem(url: url)
        playerItem.delegate = self        
        player = AVPlayer(playerItem: playerItem)
        player.automaticallyWaitsToMinimizeStalling = false
        player.play()
        
    }

}

extension ViewController: CachingPlayerItemDelegate {
    
    func playerItem(_ playerItem: CachingPlayerItem, didFinishDownloadingData data: Data) {
        print("File is downloaded and ready for storing")
    }
    
    func playerItem(_ playerItem: CachingPlayerItem, didDownloadBytesSoFar bytesDownloaded: Int, outOf bytesExpected: Int) {
        print("\(bytesDownloaded)/\(bytesExpected)")
    }
    
    func playerItemPlaybackStalled(_ playerItem: CachingPlayerItem) {
        print("Not enough data for playback. Probably because of the poor network. Wait a bit and try to play later.")
    }
    
    func playerItem(_ playerItem: CachingPlayerItem, downloadingFailedWith error: Error) {
        print(error)
    }
    
}

Known limitations

  • CachingPlayerItem loads its content sequentially. If you seek to yet not downloaded portion, it waits until data previous to this position is downloaded, and only then starts the playback.
  • Downloaded data is stored completely in RAM, therefore you're restricted by device's memory. Despite CachingPlayerItem is very handy for relatively small audio files (up to 100MB), you may have memory-related problems with large video files.
  • URL's must contain a file extension for the player to load properly. To get around this a custom file extension can be specified e.g. let playerItem = CachingPlayerItem(url: url, customFileExtension: "mp3").
  • CachingPlayerItem may not work as expected on simulators. If you experience any issues, try running on a device.

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