Cancel github actions in public if there are multiple commits to the … #837
Annotations
11 errors and 1 warning
action (23, windows-latest)
Canceling since a higher priority waiting request for 'test-refs/heads/main' exists
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tests/__tests__/AITransportMove.test.tsx > AI will hop between islands if necessary:
tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded.
Call log:
- waiting for locator('[data-testid="map-0"]')
❯ capture tests/screenshot.tsx:78:53
❯ Module.captureOne tests/screenshot.tsx:91:11
❯ tests/__tests__/AITransportMove.test.tsx:208:22
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tests/__tests__/AITransportMove.test.tsx > transporters do not stick to opposing naval units when loaded with other units:
tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded.
Call log:
- waiting for locator('[data-testid="map-0"]')
❯ capture tests/screenshot.tsx:78:53
❯ Module.captureOne tests/screenshot.tsx:91:11
❯ tests/__tests__/AITransportMove.test.tsx:227:22
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tests/__tests__/AITransportMove.test.tsx > transporters do not stick to opposing air units on sea when loaded with other units:
tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded.
Call log:
- waiting for locator('[data-testid="map-0"]')
❯ capture tests/screenshot.tsx:78:53
❯ Module.captureOne tests/screenshot.tsx:91:11
❯ tests/__tests__/AITransportMove.test.tsx:256:22
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tests/__tests__/Fog.test.tsx > units that will be supplied by a hidden adjacent supply unit are not destroyed on the client:
tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded.
❯ capture tests/screenshot.tsx:76:18
❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11
❯ tests/__tests__/Fog.test.tsx:69:22
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tests/__tests__/Fog.test.tsx > capturing an opponent HQ will reveal nearby units and buildings:
tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded.
❯ capture tests/screenshot.tsx:76:18
❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11
❯ tests/__tests__/Fog.test.tsx:129:22
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tests/__tests__/Fog.test.tsx > neutralizes the opponent HQ when it is no longer visible:
tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded.
❯ capture tests/screenshot.tsx:76:18
❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11
❯ tests/__tests__/Fog.test.tsx:216:22
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tests/__tests__/Fog.test.tsx > a unit that gets blocked and issues a 'HiddenMove' action is marked as completed:
tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded.
❯ capture tests/screenshot.tsx:76:18
❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11
❯ tests/__tests__/Fog.test.tsx:263:22
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tests/__tests__/Fog.test.tsx > hidden labels are dropped from buildings and units:
tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded.
❯ capture tests/screenshot.tsx:76:18
❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11
❯ tests/__tests__/Fog.test.tsx:308:22
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tests/__tests__/Objective.test.tsx > game over conditions with HQ:
tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded.
Call log:
- waiting for locator('[data-testid="map-0"]')
❯ capture tests/screenshot.tsx:78:53
❯ Module.captureOne tests/screenshot.tsx:91:11
❯ tests/__tests__/Objective.test.tsx:99:24
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tests/__tests__/Objective.test.tsx > game over conditions without HQ:
tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded.
Call log:
- waiting for locator('[data-testid="map-0"]')
❯ capture tests/screenshot.tsx:78:53
❯ Module.captureOne tests/screenshot.tsx:91:11
❯ tests/__tests__/Objective.test.tsx:144:24
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action (23, ubuntu-latest)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-node@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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