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Cancel github actions in public if there are multiple commits to the … #837

Cancel github actions in public if there are multiple commits to the …

Cancel github actions in public if there are multiple commits to the … #837

Triggered via push October 28, 2024 06:07
Status Cancelled
Total duration 5m 22s
Artifacts

test.yml

on: push
Matrix: action
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11 errors and 1 warning
action (23, windows-latest)
Canceling since a higher priority waiting request for 'test-refs/heads/main' exists
tests/__tests__/AITransportMove.test.tsx > AI will hop between islands if necessary: tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded. Call log: - waiting for locator('[data-testid="map-0"]') ❯ capture tests/screenshot.tsx:78:53 ❯ Module.captureOne tests/screenshot.tsx:91:11 ❯ tests/__tests__/AITransportMove.test.tsx:208:22
tests/__tests__/AITransportMove.test.tsx > transporters do not stick to opposing naval units when loaded with other units: tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded. Call log: - waiting for locator('[data-testid="map-0"]') ❯ capture tests/screenshot.tsx:78:53 ❯ Module.captureOne tests/screenshot.tsx:91:11 ❯ tests/__tests__/AITransportMove.test.tsx:227:22
tests/__tests__/AITransportMove.test.tsx > transporters do not stick to opposing air units on sea when loaded with other units: tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded. Call log: - waiting for locator('[data-testid="map-0"]') ❯ capture tests/screenshot.tsx:78:53 ❯ Module.captureOne tests/screenshot.tsx:91:11 ❯ tests/__tests__/AITransportMove.test.tsx:256:22
tests/__tests__/Fog.test.tsx > units that will be supplied by a hidden adjacent supply unit are not destroyed on the client: tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded. ❯ capture tests/screenshot.tsx:76:18 ❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11 ❯ tests/__tests__/Fog.test.tsx:69:22
tests/__tests__/Fog.test.tsx > capturing an opponent HQ will reveal nearby units and buildings: tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded. ❯ capture tests/screenshot.tsx:76:18 ❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11 ❯ tests/__tests__/Fog.test.tsx:129:22
tests/__tests__/Fog.test.tsx > neutralizes the opponent HQ when it is no longer visible: tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded. ❯ capture tests/screenshot.tsx:76:18 ❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11 ❯ tests/__tests__/Fog.test.tsx:216:22
tests/__tests__/Fog.test.tsx > a unit that gets blocked and issues a 'HiddenMove' action is marked as completed: tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded. ❯ capture tests/screenshot.tsx:76:18 ❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11 ❯ tests/__tests__/Fog.test.tsx:263:22
tests/__tests__/Fog.test.tsx > hidden labels are dropped from buildings and units: tests/screenshot.tsx#L76
TimeoutError: page.waitForFunction: Timeout 30000ms exceeded. ❯ capture tests/screenshot.tsx:76:18 ❯ Module.captureGameActionResponse tests/screenshot.tsx:99:11 ❯ tests/__tests__/Fog.test.tsx:308:22
tests/__tests__/Objective.test.tsx > game over conditions with HQ: tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded. Call log: - waiting for locator('[data-testid="map-0"]') ❯ capture tests/screenshot.tsx:78:53 ❯ Module.captureOne tests/screenshot.tsx:91:11 ❯ tests/__tests__/Objective.test.tsx:99:24
tests/__tests__/Objective.test.tsx > game over conditions without HQ: tests/screenshot.tsx#L78
TimeoutError: locator.screenshot: Timeout 30000ms exceeded. Call log: - waiting for locator('[data-testid="map-0"]') ❯ capture tests/screenshot.tsx:78:53 ❯ Module.captureOne tests/screenshot.tsx:91:11 ❯ tests/__tests__/Objective.test.tsx:144:24
action (23, ubuntu-latest)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-node@v3, actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/