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Fix tactics Contact Triggering inside #423

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Jan 6, 2025
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6 changes: 6 additions & 0 deletions addons/danger/functions/fnc_tacticsContact.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,12 @@ if (
|| {isPlayer (leader _unit) && {GVAR(disableAIPlayerGroupReaction)}}
) exitWith {true};

// units indoors stay inside
if ([_unit] call EFUNC(main,isIndoor)) exitWith {
private _buildings = [leader _unit, 35, true, true] call EFUNC(main,findBuildings);
_group setVariable [QEGVAR(main,groupMemory), _buildings, false];
};

// set current task
//_unit setVariable [QEGVAR(main,currentTarget), _enemy, EGVAR(main,debug_functions)];
_unit setVariable [QEGVAR(main,currentTask), "Tactics Contact", EGVAR(main,debug_functions)];
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