Setting up SDK:
- Clone this project and open the project in the Unity Editor.
- Under
File > Build Settings
, click on the mobile platform of choice and click onPlayer Settings
. - Update the iOS bundle identifier and/or Android package name with your own unique identifier(s) associated with the application you will create in the MAX dashboard (or already created, if it is an existing app).
- Paste
android-keys.json
and/orios-keys.json
files to theAssets
folder. - Go to
AppLovin > Integration > Mediated Networks
. Import GoogleAdMob package and paste Android/iOS App ID`s. - Build your project.
Setting up SDK:
- Go to
Facebook > Edit Settings
and paste your App ID. - Follow these steps.
Currently the screenshot sharing logic is implemented via NativeShare Pluggin.
The reason it works this way is because Facebook depreciated publish_actions
permission.
More research is needed to implement the sharing functionality via Facebook SDK. It would be a good solution to create a plugin or to play around with Facebook API.
Visit https://go.gameanalytics.com/game/156251/live-feed to see all the Design events sended by the app. Invitation sent to the Ubisoft team.
Link https://i.diawi.com/tQjqx4 sent to the Ubisoft team.
See the Test all modes 📝
job in Actions.
Job`s yaml code:
testRunner:
name: Test all modes 📝
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: Library
key: Library-test-project
restore-keys: |
Library-test-project-
Library-
- uses: webbertakken/unity-test-runner@v2
id: testRunner
with:
testMode: all
- uses: actions/upload-artifact@v2
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
See all jobs in workflow folder. Go to Jobs fix
workflow in Actions section and select Android/iOS artifact to download build.