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- PONR timer running out no longer instantly fails the heist, instead the heist enters post PONR state with massively increased difficulty - reintroduce ZEAL Legion as an unstoppable last resort force appearing exclusive on Eclipse difficulty when PONR timer runs out (uses streamlined heisting zeals) - remove PONR from counterfeit and undercover - rework PONR timers & starting points in certain heists - remove "vlad dies in" PONR from the ukrainian prisoner - add a setting to edit assault banner flavor (disabled by default, incompatible with banner mods) -- recommended to remove banner mods regardless of this setting as they're buggy with PONR state from my experience misc: - nerf pickup on high damage shotguns & double barrels - unfuck short maniac card 3 desc dev95 Co-Authored-By: rockymoto517 <[email protected]> Co-Authored-By: Sebastian Gabl (aka Hoppip) <[email protected]>
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assets/units/payday2/weapons/wpn_npc_ksg/wpn_npc_ksg.material_config
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<materials version="3" group="wpn_npc_ksg"> | ||
<material name="mtr_ksg" version="2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS"> | ||
<bump_normal_texture file="units/payday2/weapons/wpn_npc_ksg/ksg_nm"/> | ||
<diffuse_texture file="units/payday2/weapons/wpn_npc_ksg/ksg_df"/> | ||
</material> | ||
<material name="weapon_lod1" version="2" render_template="generic:DIFFUSE_TEXTURE:RL_3RD_WEAPONS"> | ||
<diffuse_texture file="units/payday2/weapons/wpn_npc_ksg/ksg_df"/> | ||
</material> | ||
</materials> |
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assets/units/payday2/weapons/wpn_npc_ksg/wpn_npc_ksg.object
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<?xml version="1.0"?> | ||
<dynamic_object> | ||
<diesel materials="units/payday2/weapons/wpn_npc_ksg/wpn_npc_ksg" orientation_object="rp_ksg"/> | ||
<sequence_manager file="units/payday2/weapons/wpn_npc_r870/wpn_npc_r870"/> | ||
<bodies> | ||
<body name="body" enabled="false" template="debris" pushed_by_mover="false"> | ||
<object name="rp_ksg"/> | ||
<object name="c_convex" collision_type="convex" mass="3"/> | ||
</body> | ||
</bodies> | ||
<effects> | ||
<effect_spawner name="flashlight" object="a_effect_flashlight" effect="effects/particles/weapons/flashlight/flashlight" enabled="false" assign_parent="true"/> | ||
</effects> | ||
<graphics> | ||
<graphic_group name="lod_group" enabled="true" culling_object="co_weapon"> | ||
<lod_object name="weapon_lod"> | ||
<object name="g_body" enabled="true" max_draw_lod="0" max_distance="1000"/> | ||
<object lod="1" name="g_body_lod1" enabled="true"/> | ||
</lod_object> | ||
</graphic_group> | ||
</graphics> | ||
<lights> | ||
<light multiplier="identity" far_range="1000" name="a_effect_flashlight" enabled="false" type="spot|specular"/> | ||
</lights> | ||
</dynamic_object> |
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<?xml version="1.0"?> | ||
<unit type="wpn" slot="13"> | ||
<object file="units/payday2/weapons/wpn_npc_ksg/wpn_npc_ksg"/> | ||
<dependencies> | ||
<depends_on effect="effects/particles/weapons/shotgun/muzzleflash_3dp"/> | ||
<depends_on bnk="soundbanks/weapon_keltec"/> | ||
</dependencies> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData"/> | ||
<extension name="base" class="NPCShotgunBase"> | ||
<var name="name_id" value="ksg_npc"/> | ||
</extension> | ||
<extension name="damage" class="UnitDamage"/> | ||
</extensions> | ||
<sounds> | ||
<soundsource name="root" source="rp_ksg"/> | ||
<default_soundsource source="rp_ksg"/> | ||
</sounds> | ||
</unit> |
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assets/units/payday2/weapons/wpn_npc_shepheard/wpn_npc_shepheard.material_config
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<materials version="3" group="wpn_npc_shepheard"> | ||
<material name="mtr_shepheard" version="2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS"> | ||
<bump_normal_texture file="units/payday2/weapons/wpn_npc_shepheard/shepheard_nm"/> | ||
<diffuse_texture file="units/payday2/weapons/wpn_npc_shepheard/shepheard_df"/> | ||
</material> | ||
<material name="weapon_lod1" version="2" render_template="generic:DIFFUSE_TEXTURE:RL_3RD_WEAPONS"> | ||
<diffuse_texture file="units/payday2/weapons/wpn_npc_shepheard/shepheard_df"/> | ||
</material> | ||
</materials> |
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assets/units/payday2/weapons/wpn_npc_shepheard/wpn_npc_shepheard.model
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assets/units/payday2/weapons/wpn_npc_shepheard/wpn_npc_shepheard.object
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<?xml version="1.0"?> | ||
<dynamic_object> | ||
<diesel materials="units/payday2/weapons/wpn_npc_shepheard/wpn_npc_shepheard" orientation_object="rp_shepheard"/> | ||
<sequence_manager file="units/payday2/weapons/wpn_npc_m4/wpn_npc_m4"/> | ||
<bodies> | ||
<body name="body" enabled="false" template="debris" pushed_by_mover="false"> | ||
<object name="rp_shepheard"/> | ||
<object name="c_convex" collision_type="convex" mass="3"/> | ||
</body> | ||
</bodies> | ||
<effects> | ||
<effect_spawner name="flashlight" object="a_effect_flashlight" effect="effects/particles/weapons/flashlight/flashlight" enabled="false" assign_parent="true"/> | ||
</effects> | ||
<graphics> | ||
<graphic_group name="lod_group" enabled="true" culling_object="co_weapon"> | ||
<lod_object name="weapon_lod"> | ||
<object name="g_body" enabled="true" max_draw_lod="0" max_distance="1000"/> | ||
<object lod="1" name="g_body_lod1" enabled="true"/> | ||
</lod_object> | ||
</graphic_group> | ||
</graphics> | ||
<lights> | ||
<light multiplier="identity" far_range="1000" name="a_effect_flashlight" enabled="false" type="spot|specular"/> | ||
</lights> | ||
</dynamic_object> |
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assets/units/payday2/weapons/wpn_npc_shepheard/wpn_npc_shepheard.unit
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<?xml version="1.0"?> | ||
<unit type="wpn" slot="13"> | ||
<object file="units/payday2/weapons/wpn_npc_shepheard/wpn_npc_shepheard"/> | ||
<dependencies> | ||
<depends_on effect="effects/particles/weapons/shotgun/muzzleflash_3dp"/> | ||
<depends_on bnk="soundbanks/weapon_shepheard"/> | ||
</dependencies> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData"/> | ||
<extension name="base" class="NPCRaycastWeaponBase"> | ||
<var name="name_id" value="shepheard_npc"/> | ||
<var name="_multivoice" value="true"/> | ||
</extension> | ||
<extension name="damage" class="UnitDamage"/> | ||
</extensions> | ||
<sounds> | ||
<soundsource name="root" source="rp_shepheard"/> | ||
<default_soundsource source="rp_shepheard"/> | ||
</sounds> | ||
</unit> |
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assets/units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat.model
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...ts/units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat.object
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<dynamic_object> | ||
<diesel materials="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat" orientation_object="rp_ene_acc_shield_new_swat"/> | ||
<sequence_manager file="units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat"/> | ||
|
||
<bodies> | ||
<body name="held_body" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk"> | ||
<object name="rp_ene_acc_shield_new_swat"/> | ||
<object name="c_convex_1" collision_type="convex" padding="-2.5"/> | ||
<object name="c_convex_2" collision_type="convex" padding="-2.5"/> | ||
<object name="c_convex_3" collision_type="convex" padding="-2.5"/> | ||
</body> | ||
|
||
<body name="dropped_body" enabled="false" template="debris" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk"> | ||
<object name="rp_ene_acc_shield_new_swat"/> | ||
<object name="c_convex_1" collision_type="convex" padding="-2.5"/> | ||
<object name="c_convex_2" collision_type="convex" padding="-2.5"/> | ||
<object name="c_convex_3" collision_type="convex" padding="-2.5"/> | ||
</body> | ||
|
||
<body name="light_01" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk"> | ||
<object name="rp_ene_acc_shield_new_swat"/> | ||
<object name="c_light_01" collision_type="box"/> | ||
</body> | ||
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</bodies> | ||
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<decal_surfaces default_material="metal"> | ||
<decal_mesh name="dm_metal" enabled="true" material="metal"/> | ||
</decal_surfaces> | ||
<graphics> | ||
<object name="g_lights_01" enabled="true"/> | ||
<object name="g_shield" enabled="true"/> | ||
</graphics> | ||
</dynamic_object> |
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.../characters/ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.material_config
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<materials version="3"> | ||
<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_dlc_gitgud/characters/shared_textures/swat_heavy_head_nm"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/swat_heavy_head_df"/> | ||
</material> | ||
</materials> |
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...2_dlc_gitgud/characters/ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.material_config
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<materials version="3"> | ||
<material name="mtr_ene_acc_zeal_swat_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_dlc_gitgud/characters/shared_textures/swat_head_nm"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/swat_head_df"/> | ||
</material> | ||
<material name="mtr_ene_acc_zeal_swat_helmet_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_dlc_gitgud/characters/shared_textures/swat_head_nm"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/swat_head_df"/> | ||
</material> | ||
</materials> |
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assets/units/pd2_dlc_gitgud/characters/ene_zeal_medic_m4/ene_zeal_medic_m4.material_config
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<materials version="3" group="ene_swat_2"> | ||
<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/ene_medic_head_nm"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/zeal_medic_head_df"/> | ||
</material> | ||
<material name="mtr_head_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/ene_medic_head_nm" mip="1"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/zeal_medic_head_df" mip="1"/> | ||
</material> | ||
|
||
<material name="mtr_swat" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/ene_medic_nm"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/zeal_medic_df"/> | ||
</material> | ||
<material name="mtr_swat_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/ene_medic_nm" mip="1"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/zeal_medic_df" mip="1"/> | ||
</material> | ||
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||
<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" name="mtr_ene_acc_swat_helmet" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/ene_medic_head_nm"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/zeal_medic_head_df"/> | ||
</material> | ||
<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" name="mtr_ene_acc_swat_helmet_lod1" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/ene_medic_head_nm" mip="1"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/zeal_medic_head_df" mip="1"/> | ||
</material> | ||
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||
<material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" name="mat_light" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/ene_medic_head_nm"/> | ||
<diffuse_texture file="units/pd2_dlc_gitgud/characters/shared_textures/zeal_medic_head_df"/> | ||
</material> | ||
<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/> | ||
</materials> |
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assets/units/pd2_dlc_gitgud/characters/ene_zeal_medic_m4/ene_zeal_medic_m4.model
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