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Changelog
Neonage edited this page Apr 27, 2021
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10 revisions
- Toolbars API
- Components Toolbar
Branch: #view-items-refactoring
- Initial Customization API
- Switch to Harmony for IMGUI patching
- Complete Items Refactoring, GUI stacking / composition support
- Headers / separators
- Middle-click expanding
- Compact Settings / Tools Options Menu
- Hiding Scene Visibility columns
- Rewriting GUI injection to Harmony patching. First use of this plugin.
- Rename
ObjectPopupWindow
(used for in-window popups) toPopupElement
.
- Changed GUI order from
Original > After > *next frame* > Before
to correctBefore > Original > After
. - Custom icon now works on scenes.
- Fix top item having default icon overlapping.
- Fix GUI not being injected after window re-docking/maximizing. #26
- Fix broken GUI with multiple hierarchy windows.
- Fix PopupElement being closed when focus was changes to it's own elements.
-
Activation Toggle Swiping.
- When collection is disabled and 'Keep Transform' is unchecked — children would now be stripped from build!
- Always strip collection component from build. #29
- Collection Header injection now uses UIElements:
- Transform is no longer hidden using hideFlags. #28
- Fixed components dimming carry over to other game-objects.
- Create parent collection when
Create Collection
target is collection. - Fixed numerous USS warnings on import. #11
- Collection "Keep Transform Hierarchy" option. This will make collection act as a regular game-object, allowing you to add components on it.
-
Customizable Paste behaviour:
- Place new game objects next to selection instead of the end of hierarchy.
- Auto Paste as Child when selection is expanded.
- Gizmo icon support.
- Types Priority "Ignore" toggle.
- Null components are now displayed with "Default Asset" icon.
- Fixed constant repainting that caused high CPU usage in background.
- Types Priority not being initialized properly.
- Sub-Scene icon being hidden by other components.
-
Types Priority feature, you can now define which types are preferred to be displayed.
- Icons are now rendered separately with custom shader for selected items. Default hierarchy icons are hidden.
- Rename "Folders" to "Collections".
Smart Hierarchy is designed and developed by me, an unpaid self-taught developer.
If you found this project useful — please consider supporting further development financially!
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