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This repository has been archived by the owner on Nov 27, 2023. It is now read-only.

Changelog

Neonage edited this page Apr 27, 2021 · 10 revisions

[0.6.0] - Unreleased

  • Toolbars API
  • Components Toolbar

[0.5.0] - Unreleased

Branch: #view-items-refactoring

What to expect?

Major Changes

  • Initial Customization API
  • Switch to Harmony for IMGUI patching
  • Complete Items Refactoring, GUI stacking / composition support

Minor

  • Headers / separators
  • Middle-click expanding

[0.4.0] - Unreleased

  • Compact Settings / Tools Options Menu
  • Hiding Scene Visibility columns

Being Changed

  • Rewriting GUI injection to Harmony patching. First use of this plugin.
  • Rename ObjectPopupWindow (used for in-window popups) to PopupElement.

Being Fixed

  • Changed GUI order from Original > After > *next frame* > Before to correct Before > Original > After.
  • Custom icon now works on scenes.
  • Fix top item having default icon overlapping.
  • Fix GUI not being injected after window re-docking/maximizing. #26
  • Fix broken GUI with multiple hierarchy windows.
  • Fix PopupElement being closed when focus was changes to it's own elements.

[0.3.1] - 2021-04-10

Added

Changed

  • When collection is disabled and 'Keep Transform' is unchecked — children would now be stripped from build!

Fixed

  • Always strip collection component from build. #29
  • Collection Header injection now uses UIElements:
    • Transform is no longer hidden using hideFlags. #28
    • Fixed components dimming carry over to other game-objects.
  • Create parent collection when Create Collection target is collection.
  • Fixed numerous USS warnings on import. #11

[0.3.0] - 2021-03-09

Added

  • Collection "Keep Transform Hierarchy" option. This will make collection act as a regular game-object, allowing you to add components on it.
  • Customizable Paste behaviour:
    • Place new game objects next to selection instead of the end of hierarchy.
    • Auto Paste as Child when selection is expanded.
      Custom Paste / Duplicate
  • Gizmo icon support.
  • Types Priority "Ignore" toggle.
  • Null components are now displayed with "Default Asset" icon.

Fixed

  • Fixed constant repainting that caused high CPU usage in background.
  • Types Priority not being initialized properly.
  • Sub-Scene icon being hidden by other components.

[0.2.9] - 2020-12-15

Added

  • Types Priority feature, you can now define which types are preferred to be displayed.

    Types Priority

Changed

  • Icons are now rendered separately with custom shader for selected items. Default hierarchy icons are hidden.
  • Rename "Folders" to "Collections".