This repository has been archived by the owner on Nov 27, 2023. It is now read-only.
Releases: neon-age/Smart-Hierarchy
Releases · neon-age/Smart-Hierarchy
0.3.1-pre.10
Disable Validation on style sheets (fixes #11)
0.3.1-pre.9
- Always strip collection component from build. (#29)
- Strip collection's children in build when it is disabled and 'Keep Transform' is unchecked.
- Create parent collection when 'Create Collection' target is collection.
0.3.1-pre.8
Collection Header injection now uses UIElements
0.3.1-pre.6
Activation Swiping
- Added wiki page.
- Fix swipe being locked when started on single-selected object.
- Swipe started on selection will now not affect other objects.
- Swipe will now be performed only on objects of the same depth.
- Fix swipe not being stopped when mouse was released outside window.
- Swipe can now be canceled on
Esc
- Swipe will now correctly block right/middle button release.
SwipeToggle
class can now be inherited.
Smart Hierarchy v0.3.0
Added
- Collection "Keep Transform Hierarchy" option.
This will make collection act as a regular game-object, allowing you to add components on it. - Customizable Paste behaviour:
- Place new game objects next to selection instead of the end of hierarchy.
- Auto Paste as Child when selection is expanded.
- Gizmo icon support.
- Types Priority "Ignore" toggle.
- Null components are now displayed with "Default Asset" icon.
Fixed
- Fixed constant repainting that caused high CPU usage in background.
- Types Priority not being initialized properly.
- Sub-Scene icon being hidden by other components.
0.2.0-preview
Added ability to keep folders in Playmode