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This repository has been archived by the owner on Nov 27, 2023. It is now read-only.

Releases: neon-age/Smart-Hierarchy

0.3.1-pre.10

27 Apr 17:25
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Disable Validation on style sheets (fixes #11)

0.3.1-pre.9

21 Apr 16:42
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  • Always strip collection component from build. (#29)
  • Strip collection's children in build when it is disabled and 'Keep Transform' is unchecked.
  • Create parent collection when 'Create Collection' target is collection.

0.3.1-pre.8

14 Apr 09:17
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Collection Header injection now uses UIElements

0.3.1-pre.6

18 Mar 15:15
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Activation Swiping

  • Added wiki page.
  • Fix swipe being locked when started on single-selected object.
  • Swipe started on selection will now not affect other objects.
  • Swipe will now be performed only on objects of the same depth.
  • Fix swipe not being stopped when mouse was released outside window.
  • Swipe can now be canceled on Esc
  • Swipe will now correctly block right/middle button release.
  • SwipeToggle class can now be inherited.

Smart Hierarchy v0.3.0

09 Mar 15:41
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Added

  • Collection "Keep Transform Hierarchy" option.
    This will make collection act as a regular game-object, allowing you to add components on it.
  • Customizable Paste behaviour:
    • Place new game objects next to selection instead of the end of hierarchy.
    • Auto Paste as Child when selection is expanded.
  • Gizmo icon support.
  • Types Priority "Ignore" toggle.
  • Null components are now displayed with "Default Asset" icon.

Fixed

  • Fixed constant repainting that caused high CPU usage in background.
  • Types Priority not being initialized properly.
  • Sub-Scene icon being hidden by other components.

0.2.0-preview

22 Nov 10:31
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0.2.0-preview Pre-release
Pre-release
Added ability to keep folders in Playmode