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Percussion panel - notation preview basics #25436
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Percussion panel - notation preview basics #25436
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src/notation/view/percussionpanel/percussionpanelpadlistmodel.h
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@@ -36,6 +39,8 @@ class PercussionPanelPadModel : public QObject, public muse::async::Asyncable | |||
Q_PROPERTY(QString keyboardShortcut READ keyboardShortcut NOTIFY keyboardShortcutChanged) | |||
Q_PROPERTY(QString midiNote READ midiNote NOTIFY midiNoteChanged) | |||
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Q_PROPERTY(PaintedEngravingItem * notationPreview READ notationPreview WRITE setNotationPreview NOTIFY notationPreviewChanged) |
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You could consider doing this the other way around: making PaintedEngravingItem
a bit smarter, renaming it to PercussionPanelPadNotationPreview
, and telling it about the PercussionPanelPadModel
. Then let the PercussionPanelPadNotationPreview
retrieve the element, based on info from PercussionPanelPadModel
.
That may mean that PercussionPanelPadModel
needs to become aware of the Drumset*
; I think that's okay.
If you take that a bit further, it would mean that PercussionPanelPadModel
only needs a Drumset* and a pitch in its constructor (besides QObject parent). That would simplify PercussionPanelPadListModel::resetLayout
quite a bit, because PercussionPanelPadModel
takes over some responsibilities from there. I'm not sure if that's the way you want to go, but personally I would not be against it.
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One of the reasons I like the current approach is because, fundamentally, I think PaintedEngravingItem
could be very useful beyond the percussion panel. For example, we have some future plans to revamp the “edit drumset” dialog and I’m pretty sure a component like this will come in handy over there!
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Some cosmetic things, but apart from those it looks good to me!
src/notation/view/percussionpanel/percussionpanelpadlistmodel.h
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Tested on MacOS 14, Windows 11, Ubuntu 22.04.3. Approved |
This PR implements the basics of "notation preview mode" in the percussion panel using a new
PaintedEngravingItem
component (a subclassedQQuickPaintedItem
).