Skip to content

mt-mods/jumpdrive

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Minetest jumpdrive

A simple Jumpdrive for minetest

Take your buildings with you on your journey

Operation

  • Place a 'jumpdrive:engine' into the center of your creation.
  • Connect the engine to a technic HV network
  • Let the engine charge
  • Choose your target coordinates (should be air or ignore blocks)
  • Select your cube-radius
  • Click "show" and check the green (source) and red (target) destination markers if everything is in range
  • Click "jump"

Example setup with technic:

Compatibility

Optional dependencies:

  • Mesecon interaction (execute jump on signal)
  • Technic rechargeable (HV)
  • Travelnet box (gets rewired after jump)
  • Elevator (on_place gets called after jump)
  • Locator (gets removed and added after each jump)
  • Pipeworks teleport tubes (with a patch to pipeworks)
  • Beds (thx to @tuedel)
  • Ropes (thx to @tuedel)
  • Mission-wand as coordinate bookmark (thx to @SwissalpS)
  • Compass as coordinate bookmark (thx to @SwissalpS)
  • Areas
  • Drawers

Fuel

The engine can be connected to a technic HV network or fuelled with power items. Power items are one of the following

  • default:mese_crystal_fragment
  • default:mese_crystal
  • default:mese

Energy requirements

The energy requirements formula looks like this: 10 x radius x distance

For example:

  • Distance: 100 blocks
  • Radius: 5 blocks
  • Required energy: 10 x 5 x 100 = 5000

Upgrades

If the technic mod is installed the following items can be used in the upgrade slot:

  • technic:red_energy_crystal increases power storage
  • technic:green_energy_crystal increases power storage
  • technic:blue_energy_crystal increases power storage
  • technic:control_logic_unit increases power recharge rate

Protection

The source and destination areas are checked for protection so you can't remove and jump into someone else's buildings.

Screenshots

Interface:

Example:

Advanced operation

Coordinate bookmarking

You can place empty books into the drive inventory and write the coordinates to them with the "Write to book" button. The "Read from bookmark" button reads the coordinates from the next valid bookmark item in the inventory. From right to left. A used bookmark item is placed in the first free slot from the left. Bookmark items are:

  • Written books saved by jumpdrive (or correctly by hand)
  • Mission position wands
  • Compasses

Diglines

Settings

Settings in minetest.conf:

  • jumpdrive.max_radius max radius of the jumpdrive (default: 15)
  • jumpdrive.max_area_radius max radius of the area jumpdrive (default: 25)
  • jumpdrive.powerstorage power storage of the drive (default: 1000000)
  • jumpdrive.power_requirement power requirement for charging (default: 2500)

Lua api

Preflight check

The preflight check can be overriden to execute additional checks:

jumpdrive.preflight_check = function(source, destination, radius, player)
	-- check for height limit, only space travel allowed
	if destination.y < 1000 then
		return { success=false, message="Atmospheric travel not allowed!" }
	end

	-- everything ok
	return { success=true }
end

Fuel calc

The default fuel calc can be overwritten by a depending mod:

-- calculates the power requirements for a jump
jumpdrive.calculate_power = function(radius, distance, sourcePos, targetPos)
	return 10 * distance * radius
end

Movenode compatibility

Nodes can be made aware of a changing position if they implement a on_movenode function on the node-definition:

-- example with an override
minetest.override_item("travelnet:travelnet", {
  on_movenode = function(from_pos, to_pos, additional_info)
    -- additional_info = { edge = { x=0, y=0, z=0 } }
    -- magic!
  end
})
  • additional_info.edge is the vector to the nearest edge if any

Hooks

-- register a callback that is called upon jump completion
-- can also be used if the `on_movenode` above needs a kind of "commit" to write the changed state to files
jumpdrive.register_after_jump(function(from_area, to_area)
	-- from_area/to_area = { pos1, pos2 }
end)

Sources

Contributors

  • @tuedel
  • @SwissalpS
  • @Panquesito7
  • @OgelGames
  • @S-S-X
  • Jeremy#2233
  • Purple#2916

License

  • Code: MIT
  • Textures CC BY-SA 4.0

Attributions

  • textures/jumpdrive.png/textures/jumpdrive_backbone.png/textures/jumpdrive_fleet_controller.png/textures/jumpdrive_warpdevice.png
  • Jeremy#2233 / Purple#2916