Skip to content

Commit

Permalink
- Removed unneded updateMatrix in Camera
Browse files Browse the repository at this point in the history
- Simplified lookAt in Matrix4
- Added cross() in Vector3
  • Loading branch information
mrdoob committed Jun 23, 2010
1 parent 368e6a1 commit 74e70f1
Show file tree
Hide file tree
Showing 5 changed files with 16 additions and 10 deletions.
8 changes: 5 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,9 @@ three.js

[![Flattr this](http://api.flattr.com/button/button-compact-static-100x17.png)](http://flattr.com/thing/287/three-js)

This project is work in progress. Before using it in a project be aware that the syntax may change from revision to revision without being backwards compatible. Currently there is no documentation, feel free to use the demos as a reference and/or read the source code. The engine can render using <canvas> and <svg> so far. WebGL renderer coming soon.
The aim of this project is to create a 3D engine with a very low level of abstraction (aka for dummies). Currently there is no documentation available but feel free to use the examples as a reference and/or read the source code. However, be aware that the syntax may change from revision to revision breaking compatibility.

The engine can render using <canvas> and <svg> by now and WebGL renderer will be available soon.

[More info...](http://mrdoob.com/blog/post/693)

Expand Down Expand Up @@ -75,7 +77,7 @@ This code creates a camera, then creates a scene object, adds a bunch of random

</script>

If you are interested on messing with the actual library, instead of importing the three.js compressed file, you can include the original files in this order:
For creating a customised version of the library, including the source files in this order would be a good way to start:

<script type="text/javascript" src="js/three/Three.js"></script>
<script type="text/javascript" src="js/three/core/Color.js"></script>
Expand Down Expand Up @@ -110,7 +112,7 @@ If you are interested on messing with the actual library, instead of importing t

### Change Log ###

2010 06 22 - **r10** (23.908 kb)
2010 06 22 - **r10** (23.959 kb)

* Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
* Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
Expand Down
Loading

0 comments on commit 74e70f1

Please sign in to comment.