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Couldn't add object to asset file because the MonoBehaviour 'UIParticle 1' is already an asset at ''!
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> UnityEngine.UnityException: Creating asset at path Assets/ProjectSettings/UIParticle 2.asset failed.
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
[NanoMonitor] NanoMonitor does not run on load:
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
Coffee.UIExtensions.UIParticleProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new UIParticleProjectSettings.
Coffee.SimpleSceneNavigator.SimpleSceneNavigatorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new SimpleSceneNavigatorProjectSettings.
Coffee.NanoMonitor.NanoMonitorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new NanoMonitorProjectSettings.
Coffee.UIExtensions.UIParticleProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new UIParticleProjectSettings.
Coffee.SimpleSceneNavigator.SimpleSceneNavigatorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new SimpleSceneNavigatorProjectSettings.
Coffee.NanoMonitor.NanoMonitorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new NanoMonitorProjectSettings.
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'