test: update test workflow #78
Annotations
2 errors and 508 warnings
🧪 Run tests (2020.1.0f1)
There was an error while trying to activate the Unity license.
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🧪 Run tests (2020.1.0f1)
Build failed with exit code 139
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🧪 Run tests (2019.4.0f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (2019.4.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(11,24): warning CS0649: Field 'UIParticle_Demo.m_RootCanvas' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.0f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(9,20): warning CS0649: Field 'UIElementDragger.m_Target' is never assigned to, and will always have its default value
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🧪 Run tests (2019.4.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo_UIParticleController.cs(10,27): warning CS0649: Field 'UIParticle_Demo_UIParticleController.m_RootTransform' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.0f1)
Assets/Samples/Demo/Scripts/CopyItemOnStart.cs(14,21): warning CS0649: Field 'CopyItemOnStart.m_Count' is never assigned to, and will always have its default value 0
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🧪 Run tests (2019.4.0f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(16,18): warning CS0649: Field 'UIElementDragger.m_UseCanvasScale' is never assigned to, and will always have its default value false
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🧪 Run tests (2019.4.0f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(12,23): warning CS0649: Field 'UIElementDragger.m_CustomTarget' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.0f1)
Assets/Samples/Demo/Scripts/CopyItemOnStart.cs(10,28): warning CS0649: Field 'CopyItemOnStart.m_Origin' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.0f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(10,28): warning CS0649: Field 'UIParticle_PerformanceDemo.m_CopyOrigin' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.10f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2019.4.10f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(9,20): warning CS0649: Field 'UIElementDragger.m_Target' is never assigned to, and will always have its default value
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🧪 Run tests (2019.4.10f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(12,23): warning CS0649: Field 'UIElementDragger.m_CustomTarget' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.10f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo_UIParticleController.cs(10,27): warning CS0649: Field 'UIParticle_Demo_UIParticleController.m_RootTransform' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.10f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(16,18): warning CS0649: Field 'UIElementDragger.m_UseCanvasScale' is never assigned to, and will always have its default value false
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🧪 Run tests (2019.4.10f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(11,24): warning CS0649: Field 'UIParticle_Demo.m_RootCanvas' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.20f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2019.4.10f1)
Assets/Samples/Demo/Scripts/CopyItemOnStart.cs(10,28): warning CS0649: Field 'CopyItemOnStart.m_Origin' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.10f1)
Assets/Samples/Demo/Scripts/CopyItemOnStart.cs(14,21): warning CS0649: Field 'CopyItemOnStart.m_Count' is never assigned to, and will always have its default value 0
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🧪 Run tests (2019.4.20f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.10f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(10,28): warning CS0649: Field 'UIParticle_PerformanceDemo.m_CopyOrigin' is never assigned to, and will always have its default value null
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🧪 Run tests (2019.4.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.20f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.20f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.20f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.20f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.20f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2019.4.20f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2019.4.40f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.40f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2019.4.30f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.10f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.1.10f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (2020.1.10f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(11,24): warning CS0649: Field 'UIParticle_Demo.m_RootCanvas' is never assigned to, and will always have its default value null
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🧪 Run tests (2020.1.10f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo_UIParticleController.cs(10,27): warning CS0649: Field 'UIParticle_Demo_UIParticleController.m_RootTransform' is never assigned to, and will always have its default value null
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🧪 Run tests (2020.1.10f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(16,18): warning CS0649: Field 'UIElementDragger.m_UseCanvasScale' is never assigned to, and will always have its default value false
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🧪 Run tests (2020.1.10f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(12,23): warning CS0649: Field 'UIElementDragger.m_CustomTarget' is never assigned to, and will always have its default value null
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🧪 Run tests (2020.1.10f1)
Assets/Samples/Demo/Scripts/UIElementDragger.cs(9,20): warning CS0649: Field 'UIElementDragger.m_Target' is never assigned to, and will always have its default value
|
🧪 Run tests (2020.1.10f1)
Assets/Samples/Demo/Scripts/CopyItemOnStart.cs(14,21): warning CS0649: Field 'CopyItemOnStart.m_Count' is never assigned to, and will always have its default value 0
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🧪 Run tests (2020.1.10f1)
Assets/Samples/Demo/Scripts/CopyItemOnStart.cs(10,28): warning CS0649: Field 'CopyItemOnStart.m_Origin' is never assigned to, and will always have its default value null
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🧪 Run tests (2020.1.10f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(10,28): warning CS0649: Field 'UIParticle_PerformanceDemo.m_CopyOrigin' is never assigned to, and will always have its default value null
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🧪 Run tests (2020.3.0f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.3.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.0f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.0f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.0f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
|
🧪 Run tests (2020.3.0f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.3.0f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.1.17f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.1.17f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.10f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.2.7f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.30f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.3.30f1)
Activation failed, attempting retry #1
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🧪 Run tests (2020.3.30f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.30f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.30f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.30f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.30f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.3.20f1)
Activation failed, attempting retry #1
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🧪 Run tests (2020.3.30f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.30f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.30f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.20f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2021.1.0f1)
Activation failed, attempting retry #1
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🧪 Run tests (2020.3.48f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.48f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.48f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.48f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.48f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.48f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.48f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.48f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.0f1)
Activation failed, attempting retry #1
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🧪 Run tests (2020.3.48f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.48f1)
Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.40f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.3.40f1)
Activation failed, attempting retry #1
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🧪 Run tests (2020.3.40f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.40f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.40f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (2020.3.40f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.10f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.3.40f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
|
🧪 Run tests (2021.1.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (2020.3.40f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.40f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2020.3.40f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.10f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.10f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.10f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.20f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2021.1.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.20f1)
Activation failed, attempting retry #1
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🧪 Run tests (2021.1.20f1)
Activation failed, attempting retry #2
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🧪 Run tests (2021.1.10f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.20f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.20f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.28f1)
Activation failed, attempting retry #1
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🧪 Run tests (2021.1.20f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.28f1)
Activation failed, attempting retry #2
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🧪 Run tests (2021.1.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.28f1)
Activation failed, attempting retry #3
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🧪 Run tests (2021.1.20f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.28f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2021.1.20f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.1.28f1)
Activation failed, attempting retry #1
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Activation failed, attempting retry #3
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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Script attached to 'GC' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Activation failed, attempting retry #1
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'GC' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Activation failed, attempting retry #1
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'GC' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
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Activation failed, attempting retry #1
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Activation failed, attempting retry #1
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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Script attached to 'GC' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.2.10f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (2021.2.10f1)
Activation failed, attempting retry #1
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Activation failed, attempting retry #1
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Activation failed, attempting retry #2
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Activation failed, attempting retry #3
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Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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Activation failed, attempting retry #4
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Script attached to 'GC' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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Script attached to 'GC' in scene '' is missing or no valid script is attached.
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Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.3.30f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.30f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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Script attached to 'GC' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.3.34f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.30f1)
Activation failed, attempting retry #1
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🧪 Run tests (2021.3.34f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.30f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.34f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.30f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.34f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.30f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.34f1)
Activation failed, attempting retry #1
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Activation failed, attempting retry #2
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🧪 Run tests (2021.3.30f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.34f1)
Activation failed, attempting retry #3
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Activation failed, attempting retry #4
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🧪 Run tests (2021.3.34f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.34f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.3.34f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2021.3.34f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.20f1)
Activation failed, attempting retry #1
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Activation failed, attempting retry #2
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🧪 Run tests (2022.1.20f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.20f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.20f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.20f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.24f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.24f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.24f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.24f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.24f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.24f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.24f1)
Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.0f1)
Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.1.10f1)
Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.10f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.10f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.10f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.10f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.10f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.10f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.2.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.2.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.21f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.20f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.0f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.21f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.21f1)
Activation failed, attempting retry #3
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🧪 Run tests (2022.2.0f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.20f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.21f1)
Activation failed, attempting retry #4
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🧪 Run tests (2022.2.0f1)
Activation failed, attempting retry #3
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🧪 Run tests (2022.2.20f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.2.0f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.2.20f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.0f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.2.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.3.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.0f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
|
🧪 Run tests (2022.2.20f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.3.10f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.0f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
|
🧪 Run tests (2022.2.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.10f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
|
🧪 Run tests (2022.2.21f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.10f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
|
🧪 Run tests (2022.2.21f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.20f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.0f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.21f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.20f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.0f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.21f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.10f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.20f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.20f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.3.10f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.21f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.20f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.0f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.10f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.21f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.20f1)
Activation failed, attempting retry #3
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🧪 Run tests (2022.3.10f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.2.21f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.2.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.21f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.10f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.2.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.21f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.0f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.3.0f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.3.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.0f1)
Activation failed, attempting retry #1
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🧪 Run tests (2022.3.0f1)
Activation failed, attempting retry #2
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🧪 Run tests (2022.3.0f1)
Activation failed, attempting retry #3
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🧪 Run tests (2022.3.0f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.0f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.0f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.0f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.0f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.0f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2022.3.19f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.19f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.0f1)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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🧪 Run tests (2023.1.0f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2022.3.19f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.19f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2023.1.0f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2022.3.19f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2023.1.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2022.3.19f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2023.1.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2022.3.19f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2023.1.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2022.3.19f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2023.1.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2022.3.19f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2023.1.0f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.19f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
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🧪 Run tests (2023.1.0f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.19f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.19f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.19f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.3.19f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.0f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.2.0f1)
Activation failed, attempting retry #1
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🧪 Run tests (2023.2.0f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.0f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.0f1)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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🧪 Run tests (2023.2.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.0f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.0f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.0f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (2023.1.10f1)
Activation failed, attempting retry #2
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🧪 Run tests (2023.1.10f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.10f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.10f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.10f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.3.0b4)
Activation failed, attempting retry #1
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🧪 Run tests (2023.1.10f1)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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🧪 Run tests (2023.3.0b4)
Activation failed, attempting retry #2
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🧪 Run tests (2023.1.10f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.3.0b4)
Activation failed, attempting retry #3
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🧪 Run tests (2023.3.0b4)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.3.0b4)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.3.0b4)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.10f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.3.0b4)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.3.0b4)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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🧪 Run tests (2023.1.10f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.3.0b4)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (2023.3.0b4)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.10f1)
Activation failed, attempting retry #2
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🧪 Run tests (2023.1.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.10f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.2.7f1)
Activation failed, attempting retry #1
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🧪 Run tests (2023.1.20f1)
Activation failed, attempting retry #1
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🧪 Run tests (2023.2.7f1)
Activation failed, attempting retry #2
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🧪 Run tests (2023.1.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.7f1)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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🧪 Run tests (2023.1.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.7f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.7f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.7f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.20f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.20f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.7f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.20f1)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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🧪 Run tests (2023.2.7f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.20f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.7f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.20f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.7f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2020.1.0f1)
Activation failed, attempting retry #1
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🧪 Run tests (2020.1.0f1)
Activation failed, attempting retry #2
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🧪 Run tests (2020.1.0f1)
Activation failed, attempting retry #3
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🧪 Run tests (2020.1.0f1)
Activation failed, attempting retry #4
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🧪 Run tests (2020.1.0f1)
Activation failed, attempting retry #5
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