Web-based simulator of the Oculus VR headsets
Goal: to give a rough, qualitative understanding on various display parameters (resolution, persistence, etc) related to the Oculus Rift headset prototypes, given the constraints of portraying one display technology on another.
Viewable here.
- side by side comparison render
- sensor drift => camera exhibits a slow but steady rotation
- scene loading: multiple scenes, such as tuscany
- enable finer grain control of shader effects