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oculus-sim

Web-based simulator of the Oculus VR headsets

Goal: to give a rough, qualitative understanding on various display parameters (resolution, persistence, etc) related to the Oculus Rift headset prototypes, given the constraints of portraying one display technology on another.

Viewable here.

todo

  • side by side comparison render
  • sensor drift => camera exhibits a slow but steady rotation
  • scene loading: multiple scenes, such as tuscany
  • enable finer grain control of shader effects

thanks

vladkvit

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web-based simulator of the oculus VR headsets

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