RichEditorView is a simple, modular, drop-in UIView subclass for Rich Text Editing.
Written in Swift 1.2 (Xcode 6.3)
Supports iOS 8 through Cocoapods, or iOS 7 by including the source in your project.
- Looking for Android? Check out wasabeef/richeditor-android
Just clone the project and open RichEditorViewSample/RichEditorViewSample.xcworkspace
in Xcode.
- Bold
- Italic
- Subscript
- Superscript
- Strikethrough
- Underline
- Justify Left
- Justify Center
- Justify Right
- Heading 1
- Heading 2
- Heading 3
- Heading 4
- Heading 5
- Heading 6
- Undo
- Redo
- Indent
- Outdent
- Insert Image
- Insert Link
- Text Color
- Text Background Color
If you have Cocoapods 0.36+ installed, you can use Cocoapods to include RichEditorView
into your project.
Add the following to your Podfile
:
pod "RichEditorView"
use_frameworks!
Note: the use_frameworks!
is required for pods made in Swift.
Add the following to your Cartfile
:
github 'cjwirth/RichEditorView' >= 1.0.0
Just add everything in the RichEditorView/Assets
and RichEditorView/Classes
directories to your project.
RichEditorView
makes no assumptions about how you want to use it in your app. It is a plain UIView
subclass, so you are free to use it wherever, however you want.
Most basic use:
editor = RichEditorView(frame: self.view.bounds)
editor.setHTML("<h1>My Awesome Editor</h1>Now I am editing in <em>style.</em>")
self.view.addSubview(editor)
To change the styles of the currently selected text, you just call methods directly on the RichEditorView
:
editor.bold()
editor.italic()
editor.setTextColor(UIColor.redColor())
If you want to show the editing toolbar RichEditorToolbar
, you will need to handle displaying it (KeyboardManager.swift
in the sample project is a good start). But configuring it is as easy as telling it which options you want to enable, and telling it which RichEditorView
to work on.
let toolbar = RichEditorToolbar(frame: CGRectMake(0, 0, 320, 44))
toolbar.options = RichEditorOptions.all()
toolbar.editor = editor // Previously instantiated RichEditorView
Some actions require user feedback (such as select an image, choose a color, etc). In this cases you can conform to the RichEditorToolbarDelegate
and react to these actions, and maybe display some custom UI. For example, from the sample project, we just select a random color:
private func randomColor() -> UIColor {
let colors = [
UIColor.redColor(),
UIColor.orangeColor(),
UIColor.yellowColor(),
UIColor.greenColor(),
UIColor.blueColor(),
UIColor.purpleColor()
]
let color = colors[Int(arc4random_uniform(UInt32(colors.count)))]
return color
}
func richEditorToolbarChangeTextColor(toolbar: RichEditorToolbar) {
let color = randomColor()
toolbar.editor?.setTextColor(color)
}
If you need even more flexibility with your options, you can add completely custom actions, by either making an object that conforms the the RichEditorOption
protocol, or configuring a RichEditorOptionItem
object, and adding it to the toolbar's options:
let clearAllItem = RichEditorOptionItem(image: UIImage(named: "clear"), title: "Clear") { toolbar in
toolbar?.editor?.setHTML("")
return
}
toolbar.options = [clearAllItem]
Caesar Wirth - [email protected]
@cjwirth- wasabeef/richeditor-android - Android version of this library (Apache v2)
- nnhubbard/ZSSRichTextEditor - Inspiration and Icons (MIT)
RichEditorView is released under the BSD 3-Clause License. See LICENSE.md for details.