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0.4.7.2 the merge of Features/editor 470 #9
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mikelyons
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…nd error handling
…s gravity in customMap world
…ing new methods of collision for generate states
… player and other generate.lua issues, possibly apple m2 problem
…windows launcher until paths can be updated
…comments, and some inspo images of jacked driving meme
…ngine development with logging and convenience features
…mo editor, continuing to chip away at the engine overhaul for a 4.8
… find replace, some small tweaks
… beziers and meshes experiment in drivingsim
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The primary goal of this feature branch was to create in-game editor mode that would allow placement and configuration of game objects. That has not been accomplished but many other useful additions have been made so I am merging this and will open a new feature branch for those tasks at a later date. |
lots of fixes
Ai update audit fix
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Overview
Problem
The codebase is too disorganized.
Solution
Version bump, document, and start a fresh regime with the organization being the deliverable.
Test Coverage
Ticket
M09W40 - Pleading for a new regime. - https://trello.com/c/2BhiXiwP/12-new-regime-workflow
Screenshot Before and After