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Update for CmdLineHelpers.h refactor
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walbourn committed Sep 17, 2024
1 parent 839afa4 commit c31d7c8
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Showing 13 changed files with 111 additions and 378 deletions.
3 changes: 2 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -439,7 +439,8 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
add_executable(texenvmap
Texenvmap/texenvmap.cpp
Texenvmap/texenvmap.rc
Texenvmap/settings.manifest
Common/CmdLineHelpers.h
Common/settings.manifest
${COMPILED_SHADERS}/Texenvmap_VSBasic.inc)
target_compile_features(texenvmap PRIVATE cxx_std_17)
target_include_directories(texenvmap PRIVATE ${COMPILED_SHADERS})
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19 changes: 11 additions & 8 deletions Texenvmap/Texenvmap_Desktop_2019.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -134,7 +134,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -159,7 +159,7 @@
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -183,7 +183,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
Expand All @@ -210,7 +210,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
Expand All @@ -237,7 +237,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -264,7 +264,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand Down Expand Up @@ -297,10 +297,13 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Manifest Include="settings.manifest" />
<None Include="Shaders\Texenvmap.hlsl" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Texenvmap.hlsl" />
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
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11 changes: 7 additions & 4 deletions Texenvmap/Texenvmap_Desktop_2019.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -15,11 +15,14 @@
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Manifest Include="settings.manifest">
<Filter>Resource Files</Filter>
</Manifest>
<None Include="Shaders\Texenvmap.hlsl" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Texenvmap.hlsl" />
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter>
</Manifest>
</ItemGroup>
</Project>
25 changes: 14 additions & 11 deletions Texenvmap/Texenvmap_Desktop_2019_Win10.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -191,7 +191,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -216,7 +216,7 @@
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -240,7 +240,7 @@
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -263,7 +263,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
Expand All @@ -290,7 +290,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
Expand All @@ -316,7 +316,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
Expand All @@ -342,7 +342,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -369,7 +369,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -395,7 +395,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand Down Expand Up @@ -427,10 +427,13 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Manifest Include="settings.manifest" />
<None Include="Shaders\Texenvmap.hlsl" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Texenvmap.hlsl" />
<Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
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7 changes: 5 additions & 2 deletions Texenvmap/Texenvmap_Desktop_2019_Win10.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -15,11 +15,14 @@
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Manifest Include="settings.manifest">
<None Include="Shaders\Texenvmap.hlsl" />
</ItemGroup>
<ItemGroup>
<Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter>
</Manifest>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Texenvmap.hlsl" />
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project>
19 changes: 11 additions & 8 deletions Texenvmap/Texenvmap_Desktop_2022.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -134,7 +134,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -159,7 +159,7 @@
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -183,7 +183,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
Expand All @@ -210,7 +210,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
Expand All @@ -237,7 +237,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand All @@ -264,7 +264,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
Expand Down Expand Up @@ -297,10 +297,13 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Manifest Include="settings.manifest" />
<None Include="Shaders\Texenvmap.hlsl" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Texenvmap.hlsl" />
<Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
Expand Down
7 changes: 5 additions & 2 deletions Texenvmap/Texenvmap_Desktop_2022.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -15,11 +15,14 @@
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Manifest Include="settings.manifest">
<None Include="Shaders\Texenvmap.hlsl" />
</ItemGroup>
<ItemGroup>
<Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter>
</Manifest>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Texenvmap.hlsl" />
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project>
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