It's only PoC (Proove-of-Concept). Game play is very specific ("strange random world exploration/generation"). The project is in alpha state (so, memory leaks, hangs/halts, etc.)
This is my veeery quuuick UWP "port" of The Dodo Archipelago exploration game. At now draft / early bird / proto. To be continued... So, at now it only "walker" (use WASD ad L.Control for SuperDodo activation :))))
Main goal: do more was to do some exploration of special "game frameworks" such FMOD and port it to Windows 10 Mobile.... However, Andromeda-like x86/x64-cpu based tablet (with keyboard) is best thing for this game, I think ;)
"
The Dodo Archipelago is a chill exploration game about a lone dodo on a mysterious archipelago. Build a village from scratch using the multiple ressources on the islands.
Here's what you can expect:
- Walk, swim and bike to travel through various landscapes
- 1-2h of gameplay
- Music by Jananass and meliméa
- Unique art style
"
- Rouli & meliméa
- Janre: Adventure
- Game "engine": MonoGame
- Labels: 2D, chill, Cute, Exploration, Singleplayer
- Languages: English, French
- Type of control: Keyboard / Touchpanel / "Joypad" (not tested by me, no joystick))
- Original game focused (targeted) to Windows classic (desktop) , my project is UWP (Hello, Xbox, and Windows 10 Mobile!)
- Main W10M device : Lumia 950; sdk 15063+ - bad borders of game , core window
- Secondary W10M device : Lumia 640; sdk 10240 (Astoria) - - bad borders of game , core window
- Game build status - ok, and main game mode seems to be ok :)
- Sound effects partially fixed (effects ok, but no background misic at now)
- Multi-control support realized (keyboard+touchpanel+joystick)
- Screen scaling simms to be ok (but not 100% tested )
- Experimentation (debugging) with special "Debug panel" (blocked in main branch, available in dev branch)
- world generator reconstructed by me, and... game logics cardinally changed (DoDo "clone" NPC discovered and shown)))
- compatibility with Visual Studio 2017 IDE (for brave real WinPhone/Lumia device debug!)))
- build point No 1 added!
- build action (operation) unblocked :)
- pre-gaming cutscene partially recovered (but I cutted some big textures)))
- Not all sound effects work good (strange bug with null items at soundeffect list)
- No background music
- Background textures (tiles) are huge (so, disable tiles for W10M compatibility)
- Intro cutted (no multi-threading in WinSDK 10240)
- World full repairing problem (Game "partally forget the world data" after restarting and regenerates it...)
- No story cutscenes
- No upgradable buildings (only "inventary" parst is ready)
- Improper screen borders.
- Miracle stored "Game" at Slot 1 (needs to be deleted:)
- Fix Assets (some xnb bugs detected)
- Fix no sound problem
- Fix some graphics and fx effects!
- Fix another 100500 bugs :)
- NPC?
- Game localization(s)
- Fix screen distortion(s) (very strange resolutions)
- Fix game cutscene(s)
- unblock hidden Editor GUI (?)
- fix appearing of Game in Slot 1 after fist app run/start! :)
- https://rouli.itch.io/the-dodo-archipelago Original DoDo Archipelago game (x86, desktop)
- https://rouli.itch.io DoDo Archipelago's itch.io home page
- https://github.com/Rouli-M One of Original DoDo's programmers/devs
- https://github.com/Rouli-M/ReturnOfTheFrogarians (Additional project to research)
- https://learn.microsoft.com/en-us/visualstudio/get-started/csharp/tutorial-uwp?view=vs-2022 (Microsoft's UWP tutorial for beginners & "oldschoolers" like me)))
As is. No support. Learn purposes only. DIY!
[m][e] Feb 2024